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Showing content with the highest reputation on 08/26/2018 in all areas

  1. 5 points
    Indeed. I still remember the consternation I felt when Steve announced Shock Force was going to be a real-time game with an optional "turn based" mode which basically paused the game automatically every 60 seconds. It didn't even have the blue bar pre-processing of it's predecessor. However, things are not quite as bad as all that, you just need to train yourself to think in 60 second chunks. I.E. "For the next 60 second, this unit will do this:" and then plot your orders accordingly. Need a linear smoke screen? Check the wind speed and direction then fire away. Wait a minute or two for the smoke to spread out, then plot new orders. Need to shoot and scoot? Move forward, place a cover arc, pause for ten seconds, then reverse. Are you a scaredy-cat? Okay, just pause for five seconds instead... Having split-second fine control of your troops is pretty darn unrealistic, despite the fact one believes they can play in a MORE realistic manner by micromanaging excessively. Honestly, I think one reaches a greater enjoyment of the game by just rolling with the punches when they come, and using your superior "big picture" ability to win the game, rather than fretting over the exact proper placement of smokescreens, or making your tracer bullets fire in pretty patterns.
  2. 4 points
    You can do this already with the existing orders. MOVE : 10 Second PAUSE w/ Anti-Armor Cover Arc: MOVE You can do this already, just place the BLAST waypoint in the action spot the engineers are already located, they will blast the wall and then stay put. Group select all units, place a cover arc. Done. Granted, a Shift-Click combination would be nice, but it's not a critical piece of the puzzle. Adjacent units share ammo already. If you need to resupply a squad, split off a scout team and run them over to an ammo source. Acquire ammo and run back. That's how it works in reality too. For machine-gun teams, use the ammo bearers to run and get extra ammo, that's why MG teams use the ammo bearers ammo first, and the native team ammo second. OR: You could stop using so much ammunition. OR: You could pass out extra ammo at the start of the game, especially for HMG's and SMG's. I don't want to be a dink about this, but by far the most common complaints I've seen on the forums have long since had answers to them.
  3. 3 points
    Oliver_88

    Tank tactics: why the regression?

    I could be wrong but is that not maybe missing the point. I do not believe Erwins stating that such things are not possible (other than the engineers blasting through). Rather that such things are possible but the amount in user interface actions required to accomplish those tasks is maybe excessive. They are taking numerous turns/clicks to carry out when with an more streamlined user interface that could be halved. An shoot and scoot is kind of possible as you state. But consider how many key presses and clicks you need to do to accomplish the task. And even then that can end up just being an scoot and scoot instead (when unit sees enemy too late during the pause), and leaving you needing to try and repeat the manoeuvre again. Or leaves them waiting to die as Erwin describes (when unit sees an enemy too soon during the pause). But with an command for the purpose and the fixed degree cover arcs that Erwin also mentions consider how much that would cut down your workload to accomplish the task. The selecting the group then placing the arc is not quite an solution to Erwin's example. As that would set them to the same arc. And he states setting them to different arcs. So take four vehicles moving down an road, and first need to cover front, second left, third right, fourth rear. Again consider how many key presses and clicks are needed to set just four vehicles each their own individual arc. Where as if an arc could be set with an single key press with your cursor on the terrain consider how much that would take to do the same. Adjacent units from the same group share ammo. Adjacent units from different groups cannot. So 1 Platoon cannot share with 2 Platoon etc. I use the same method when wanting to resupply my sections also. And I believe from what Erwin states in the quote above he does too. You suggested the same thing as he stated it needs at the moment basically. But again look at how many user actions you need to carry out over how many turns to accomplish that. And you need to do the same procedure when that sections been moved to the reserve and is right next to the ammo source already. And then compare it to if acquire was just an move command, to make the order would only take an single turn and much fewer user actions to accomplish. I took his post to be able saving time and making actions easier rather than stating such things are not possible in any manner at the moment.
  4. 3 points
    para

    John McCain - RIP

    Served his country in war and peace.Defended Obama against Arab/Muslim allegations and stood up to Trump. Rip sir
  5. 2 points
    sburke

    John McCain - RIP

    I don't vote for the GOP, but I'll miss McCain.
  6. 2 points
    Pete Wenman

    beta tester?

    What Ben says I got this I'm still not sure I'm fully over it P
  7. 2 points
    chris talpas

    John McCain - RIP

    I mourn the loss of a truly great man. His sense of personal integrity and putting the interests of the nation above petty partisanship will be sorely missed. My condolences to his family and many friends. Chris
  8. 2 points
    Boche

    CMSF2 Demo

    FEDS: can you explain to us sir you business in Syria YOU: I wanted to recreate task force thunder. FEDS: what?!
  9. 1 point
    Mattis

    Hello

    Registration on this forum was for several months not possible but looks like it finally got fixed. So hi there, 1st post, very excited for Shock Force 2. Mattis
  10. 1 point
    There is no trust about acquire. I acquire what I need based on the mission I need to accomplish. Do I want AT4 rounds, Jav rounds, mortars, small arms, what type and how much, 40 mm rounds. There is no way the game can know what I want when I go to acquire. What I would like is the ability to designate smaller loadouts of small arms and unacquire jav launchers. Beyond that "resupply" isn't a generic option.
  11. 1 point
    Erwin

    John McCain - RIP

    Could have taken advantage of his privileged position and political contacts to get released as POW early but refused to leave his comrades. Heroic.
  12. 1 point
    Dynaman216

    The state of CMSF2

    If what I read earlier in one of these threads - more frequent updates with less in each - then I will be happier. As it is I've stopped playing CM games till the fix for running away from a perfectly good defensive position to stand in the open a few feet away issue is fixed. I didn't want to revert back a release since that is usually a pain to keep straight. Any other developer taking a year and half to fix that would go on my never buy from again but BF has enough goodwill stored up that I'm still buying the next game ASAP.
  13. 1 point
    benpark

    beta tester?

    Once invited, one must look deep into the abyss within a sterile, controlled environment (deep in to woods of Maine, down a flight of very long, dark home-cobbled stairs), then make a scenario that reflects the essence of their experience. That seems to be the deciding factor in acceptance. These scenarios are then stored by Steve and Charles in something they call the "Soul Vault". There might just be some great 1960's and early 1970's record-albums in there, but...I think not, due to the weird blue vapors emanating from it. The audio tape of my experience in the "Learning Chamber" (which Steve mails to those accepted in a plain manila envelope after 5 years) sits on my desk, unopened after receiving it a few years ago. I did tear it open enough to see a single image within, and it was this:
  14. 1 point
    IanL

    Which to Buy?

    An excellent point. I would say that the AI is the one that suffers most and the problem is most obvious when troops in good cover under artillery barrage abandon thier good locations and start running around. So attacking the AI in good positions is not much fun. Human players can issue a pause command and force thier men to stay put. That helps alot and while not perfect pretty much sorts it out for head to head play. I snipped out lots of good advice there to highlight this. Always remember this. Your opponent human or AI is always playing under that same rules and behaviour. Even after the bug is fixed this still applies.
  15. 1 point
    Mord

    Mord's Mods: Red Thunder Edition

    I don't know if or when BF will release them in a module/title but rest assured I'll have them covered! Mord.
  16. 1 point
    contrails

    Hi-res horizon

    I've stitched together a custom horizon texture at 2x the resolution of the original textures. Sampled from pictures of the ukranian countryside some pictures of it in action: https://imgur.com/a/vg0eTJH a subtle difference, but the more pixels the better, right? hope you beautiful people enjoy http://www.mediafire.com/file/mj48x5pesk89g6s/cmbs_horizon.zip/file
  17. 1 point
    sburke

    Which to Buy?

    To caveat a bit - the effects cited in 4.0 do not affect every battle and don't affect armor at all so it all depends on the scenario you are playing as to whether you will see a little effect, see no effect, or get really really frustrated. If you want time in to learn how to use the commands and behavior etc the effects cited for 4.0 won't stop you there. You'll still need to learn movement commands, splitting, combat commands, acquiring, the effects of the C2 model etc etc If you think you are interested in the game, get it, learn it and when it is patched worry about that then. The difference between those who feel it totally breaks the game and those who don't isn't necessarily an issue of one or the other being dishonest. It can simply be what you play. I am very aware of the 4.0 issues- it has stopped my PBEM campaign. It has not however stopped me from playing the game. So can we cut the notion from both sides that it is all or nothing?
  18. 1 point
    Mord

    Kharkov Map Sneak Peak

    I completely agree. I've made a list, a few times, about how many ways you can enjoy CM, and bang for the buck, I don't think there are too many pieces of software let alone games, that can match it. You know, some of my most memorable moments in the game were from little throwaway setups I created in the editor just to test a mod. A lot of people don't realize how powerful and fun that editor is. Most games you have to have some kind of programing knowledge just to make a map. Here, it's as easy as plopping down some terrain, throwing some units on each side and playing as the attacker. Probably not the most sophisticated scenario, but it would do for testing tactics or how certain things in the game work. Which is another way to enjoy CM, testing things, which has its own subgenres. Mord.
  19. 1 point
    sfhand

    The state of CMSF2

    As one who is not currently playing CM (all games still on my machines), I still stop by to see what's happening, so it has been very gratifying to see the information about upcoming releases. "When it's done" has always worked for me as a release date but that doesn't offset my desire for information about the development of releases. So thanks to Steve for the recent information and thanks to all the developers and the betas for this truly remarkable family of games. Now, about CM3...
  20. 1 point
    Erwin

    Tank tactics: why the regression?

    +1 Have long argued that CM is now very good as a game. What development should now focus on is a streamlined UI so that less time is wasted trying to accomplish exactly what Bulletpoint outlined. Just a few other examples that would speed up gameplay and enable player to focus on the fun parts of playing rather than UI: "Shoot and scoot" for AT teams so they can fire and run, not sit around waiting to die after firing. Engineers who blast a wall but do NOT run thru it. (Currently we have to time it out so they blast right at the end of a turn.) One click 180 degree covered arcs (like we had in CM1!) so one doesn't have to waste so much time performing dozens of clicks just to get a company of turreted armor moving from waypoint to waypoint with guns pointed in different directions. A new ACQUIRE system that allows adjacent units to exchange (reasonable amounts of) ammo (with time penalties). Right now in order to resupply a platoon or larger efficiently one has to: 1) split teams; 2) order teams to board vehicle; 3) ACQUIRE; 4) Disembark; 5) move to their respective squads for recombination. There are many other examples that would benefit from a streamlined UI.
  21. 1 point
    Using MOS's concepts pioneered in TOC, it could work. In TOC, one acquires intel from different sources and in different ways and this gives the player (hard) choices as to what priority actions to take next and which are less urgent - ie: have to triage. (have to deal with lots of "hit & run" events.) These decisions/choices in turn can lead to different outcomes etc. It's perfect for COIN and while TOC is not a MOUT game, it could be. In related news of Sgt Chapman getting MOH for actions during Op Anaconda in Afghanistan - highly recommend reading "Not a Good Day To Die" by Sean Naylor about the fiasco of that operation. Chapman's story is a significant and memorable part of the book. The many diverse moving parts of Anaconda would make an xnt fictionalized scenario or campaign as they involved battling Taliban and Al Qaeda on the Pakistan border with Afghan Army as well as many different spec ops forces including SEALs, Delta, 10th Mountain plus CIA units. The 101 airborne were also considered but kept home for other emergencies. But, in a scenario or campaign they would be appropriate.
  22. 1 point
    KenMech

    Hello

    I to had problem with registering for the forum for quite a while. I could not convinced the forum program from thinking I was a bot. I rebooted....er tried a different browser and only then was I able to fool the censors.😉 KenMech Seems the forum did not like my version of Chrome.
  23. 1 point
    Mord

    Mord's Mods: Shock Force 2 Edition

    Ok lightened up the Jihadi flag background a bit. Added a couple styles of Combatant and a Spy. Again all preliminary right now, but pretty damned good looking I think, for first shot attempts. There's a particular detail I added, see if any of you guys pick up on it. I am really digging the spy. Mord.
  24. 1 point
    Yeah much better than when he was at Cannae and told Consul Gaius Varro that he should charge the enemy center and split them in two.
  25. 1 point
    Mord

    CMSF2 Demo

    I like that. After the death of David Carradine, I told my brother if he ever finds me dead in an embarrassing position, like laying naked in bed covered in fudge, or croaked on the toilet ala Elvis, he is to get me dressed, go out and kill a shark or bear, tangle us up, destroy the room, and put a knife in my hand to make it look like we died fighting each other. I want to be a legend around the police station water cooler. Moral of this story? That's my shoe size talking...on just about any topic. I always say, life is what you make it. If you choose to believe the world is a horrible place than that's what it will be. I find happiness in the smallest things; a nice summer evening, a crisp autumn afternoon, a brand new pair of socks, a fresh piece of paper, a new book, some cool music, etc.. If you learn to appreciate the seemingly insignificant then your existence will be filled with many joys and surprises. And of course find the humor in everything. @Erwin. Yep, if you think about it, all this board is is a collection of (mostly) grown guys still playing in the backyard with their army men. Mord.
  26. 1 point
    Pfft these guys are so far behind. Charles is using a jar for a neural interface for all his functions.
  27. 1 point
    Bill, you were setup to fail in this Scenario - The Map was poorly designed, as Blue had setup zones that were very close to the Red setup zone. Your opponent had a sniper team with line of sight observation into your setup zone on one side, and armor in close proximity on the other side of your setup zone. Additionally, your Red side was not allocated enough points in which to adequately purchase Red equipment in order to use realistic Red doctrine. Thanks for putting in the great effort in both of your CMSF2 AAR's....although both ended badly due to different reasons, neither one was your fault.
  28. 1 point
    Sgt.Squarehead

    Tank tactics: why the regression?

    "Paras", "Huns", "AFV" & "Evil Nazi Trick".....Easy!
  29. 1 point
    Erwin

    Kampfgruppe Peiper Campaign

    I play WEGO as well. Obviously it's harder than RT. That's why real men play WEGO. I am halfway thru Stoumont. Was doing good so long as I kept the armor in front. As soon as the inf has to go in there is that inevitable drip drip of casualties - no matter how careful one is - even if it's only one or two per turn it adds up. Most annoying is the frequent friendly fire incidents. Almost all due to guns firing HE thru woods and nearly always exploding on a tree one cannot see. Guns that insist on firing many rounds thru the same tree is an aspect of CM2 that's increasingly irritating. So far I love this campaign and am very impressed with the maps and situations. The problem with all campaigns is that one doesn't know exactly which units are going to have to fight again in later missions. (Or is that in the briefing? If so that info was buried.) It's too easy to have one or two platoons take a lot of casualties, while others are mostly intact... it's frustrating when one gets the beat up platoons to fight with in the next missions, and it's often impossible to get a win. One would think that in RL, the better shape platoons would be used for important combat missions and the beat up ones would be sent to the rear for security work.
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