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Showing content with the highest reputation on 06/10/2018 in all areas

  1. 2 points
    I apologize for the delay, both Surplice and myself have been quite busy with finals - but this DAR is far from dead. So let's continue.... Turns 10-12 Surplice's Wiesels continue to displace. He either knows, or anticipates, that I am shifting the weight of my attack and is moving to stop this. This movement is not only observed this time. Despite his effective and aggressive use of mortars to break up anything that remotely looks like a support-by-fire position the bulk of my MMGs and ATGMs are in position. The movement of the Wiesels draws fire from one of the ATGM teams. As the ATGM whines towards its target, a second Wiesel trundles out of cover just behind the first one. He's trying to move them through a copse of trees that is quite thick (by Syria's standards) and the Wiesels jam up on one another...could it be? Two for one! The support-by-fire positions are restricting movement to their immediate front to my immense satisfaction. They continue to take, and lose men to, mortar fire but they are sufficiently spread out in frontage that he can't destroy or suppress all the positions in one fire mission. That means its go time: the Mech Group's vehicles begin to deploy into positions that can lay some direct fire on known and suspected positions. Shilkas and BMP2s from the ATGM platoon lead the way. The BMPs take some fire from light anti-tank weapons and waste no time in returning fire. The situation in front of TAI 21 (if you need a refresher on the key terrain, see here) Of course, things have been going too well for far too long, and Surplice gets some shots in once again. A Wiesel is spotted taking a battle position by several T-72s....who have target arcs that do not cover the Wiesel's position. I can do nothing but watch as the TOW lazily snakes its way to the T-72 and catastrophically destroys it. The Wiesel retreats moments later. Surplice amazes me at how quickly he learns, you can see how he handle his units improving over the course of a battle. Its a tidy little engagement and he doggedly continues to try and bleed me white. This time however, I'm calling his bluff: I know his anti-tank defenses are greatly weakened and am going to push forward; something I can now do since the trailing platoons of both Mechanized companies have arrived. Next update: I intend to continue with the templated plan. With TAI 22 largely abandoned by my enemy I can move forward the Armor Group's weapons and BMPs to occupy it and at least act as a trip wire for any reinforcements that may arrive. The surviving T-72s and newly arrived Mech platoon can bypass the greenhouses (TAI 23), which have German infantry trapped in them. The goal here is to secure the causeway across the Wadi and shift my ATGMs to cover expected counterattack routes. I do not expect Surplice's trapped infantry can survive the firepower that can be brought to bear on their fighting positions, one at a time. He still has Wiesels out there, however, and he may show me my assumptions are based on erroneous math yet.
  2. 2 points
    Sgt.Squarehead

    CMRT Module 1 Bones

    Just do it!
  3. 2 points
    Going through what I hope is the last Beta test. Long scenario (static campaign) so it takes awhile. But it's looking good so far. Just minor easy to tweak stuff so far. Thanks for the interest.
  4. 1 point
    sburke

    CMSF needs an active screenshot thread

    so here is my contribution Street fighting in Ramadi courtesy of LLF
  5. 1 point
    sburke

    CMRT Module 1 Bones

    That explains a certain scenario concept.
  6. 1 point
    Good AAR. Interested to see how this turns out.
  7. 1 point
    I crop the UI (at the bottom of the screen) out of the screenshot in Paint. As you probably know - "alt" "I" disappears the floating icons.
  8. 1 point
    3j2m7

    Mod to remove thunder?

    I dont say and show in my text (backgroundrain.wav) but background rain.wav just to precise ! When this doesn't work the problem is somewhere else !
  9. 1 point
    boche

    The state of CMSF2

    Cant wait to dust of Road to DInas and Uprising when CMSF2 comes out...
  10. 1 point
    Vergeltungswaffe

    Afrika Korps or Early War?

    North Africa with a bullet. I loved CMAK. So many sexy tanks hosing off rounds at looooong range and missing...a lot. 40-42 in the desert had far more interesting vehicles than early war imho.
  11. 1 point
    sburke

    The state of CMSF2

    no you missed what I said. It did not work in CMBS. It did work in CMSF2. Will it still work when released? No idea. And sorry I don't think it is appropriate for me to be pushing an item like that with BF. It will be what it will be and anything further is likely going to get me spanked. I may even be over the line already. Still I will keep my fingers crossed for ya.
  12. 1 point
    Badger73

    New features curiosity

    Good discussion, @Kozlice. This game goes pretty deep indeed.
  13. 1 point
    MOS:96B2P

    Who plays Real Time mode?

    I don't think so.......... Or if so I would like to know how . Triggers are terrain based (paint the terrain tiles) for friendly, friendly armor or enemy and enemy armor. Or I may not understand what you're saying ............... In parameters you can set % for conditions tied to VPs.
  14. 1 point
    MANoWAR.U51

    What will the next CM be?

    It is not my definition of terrorism but one of the most common technical one you would find in a lexicon. Also I give a single damn about what you and your friends do. Using a odd racial attribution like this in order to classify if the term "terrorist" applies or not is just completely off. Pointing that out has nothing to do with arrogance. Also why should terrorist organizations be beyond CM´s scope? CM does not have to model the terrorism incident per se but isn´t it possible they could see assmyetrical conflict with regular forces? You basically already see an abstraction of that in Combat Mission Shock Force. The Uncons potrayed there basically can be everyone from displaced regulars, insurgents, to members of said organizations. Also you are the one that should carefully reread what people are posting here. Point me out where I say "all partisans = terrorists". Do you see the term "insurgent" there or did you conveniently skip that? I don´t know what the hell triggered you to come up with this odd stuff. I´m off for a round CM.
  15. 1 point
    Kozlice

    What will the next CM be?

    I know I am being pedantic, but how would anyone be a "terrorist" in that hypothetical conflict? Sorry, but **** that brown-people-hating term
  16. 1 point
    76mm

    CMRT Module 1 Bones

    Another pitch for the partisans: it seems like most of the other additions (German and Lend-Lease vehicles, some of the German troops) were probably ported over from the other games/modules (CMFB, etc.), so it would be great to get something truly new in this module!
  17. 1 point
    Aragorn2002

    Afrika Korps or Early War?

    Definitely North Africa/Tunesia. Why? Because I love the desert and the partly balanced tactical battles. Plus sandy colored vehicles are sexy.
  18. 1 point
    sburke

    Afrika Korps or Early War?

    Actually Fulda Gap is just a generic term. What is the first campaign I'd like to see done in CM... errrr….. Group of Soviet Forces Germany - would be First Clash on the Canadian 4th Mech Bde Grp. Love that book
  19. 1 point
    The below thread has several links in various posts. I didn't follow them all but one of the links may be what you're looking for. Good luck .
  20. 1 point
    Aured

    Status update on "Black Sea"

    In all seriousness, does the Shtora system actually do anything other than make the tank look angry?
  21. 1 point
    sburke

    CMSF needs an active screenshot thread

    The Mobile asslt platoon continues to try and force a path down easy street Meanwhile 2Lt Campbell and his men catch their breath, look to their wounded and redistribute ammo. You get a good view here on the extent of the warrens they still need to penetrate to rescue the other Marines of 2/4th. the tower in the distance is the approx position of the mobile platoon and beyond that Joker 3.
  22. 1 point
    sburke

    CMSF needs an active screenshot thread

    The exhausted members of Joker 3 moving out to rejoin the fight Feeling like they have an opportunity to wipe out Joker 1, insurgent RPG teams flood the streets only to realize too late Joker 1 is moving forward.
  23. 1 point
    sburke

    CMSF needs an active screenshot thread

    The Mobile Asslt pltn having extracted Joker 3 from their position in the cemetary moves toward Easy street and Joker 1 A team leader firing his personal weapon as an insurgent position is hit by the pltn's heavier weapons The insurgents small arms are no match for the firepower the Asslt pltn can dish out An insurgent suicide driver somehow escapes the immolation of his vehicle
  24. 1 point
    sburke

    CMSF needs an active screenshot thread

    Another RPG round impacts taking down a member of Echo CO QRF that has reinforced Joker 1 Gunship fire danger close hits an insurgent position Insurgent casualties are mounting Joker 1 puts down one of their tormentors
  25. 1 point
    Pandur

    Subtle elevation changes

    if you give every "meter" its countour line the game need 999 countour line colours, form 0 to 999. this defeats its purpouse as the map look like a colour palette and the colours much to close together, practically no difference in colour form height 255 to 256 for example. every 5 meters could make sense but this is no subtle change and 5 meter change are easy to see in the game. heck you cant play the game from top down zoom lvl, with contour lines or not, so better dont waste dev hours in this. thats what i think.
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