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Showing content with the highest reputation on 05/25/2018 in all areas

  1. 3 points
    GAZ NZ

    Happy New Year's Day! 2018 look ahead

    Hey Steve were you developing training tools for our NZ army? This? http://army.mil.nz/downloads/pdf/army-news/armynews-483-commercial-off-the-shelf-wargame.pdf The new face of CMBS 2? Cheers
  2. 2 points
    If that will be the case, I predict Armata or another 100 pages in "Russia is under equipped" thread
  3. 1 point
    Greetings! This is my first real attempt with the editor - which started out from this real-world Luftwaffe aerial shot I came across for the village of Golynki, west of Smolensk... ...which I stretched to fit more neatly into a CM-friendly grid, and came out with this map: It is a 2000m x 1792m map, covering a few types of terrain: a peat bog in the northern half, a wooded area and the near-pristine village of Tregubovka to the southeast, and the larger village of Golynki to the soutwest, which has been largely demolished and abandoned under the German occupation. The map is divided in half by drainage ditch running north-south (both it and a secondary ditch on the northeast side are passable 'shallow ford' throughout), and has a major rail line running east-west in the bottom quarter of the map. At the moment, I have no data on any actions that took place here - all I learned is that this area was recaptured by the Soviets in October 1943 (I originally thought it was part of the CMRT timeline in 1944, but it is not so). It's a very detailed, handcrafted map - it may still need a bit of optimization as I went very heavy on the flavour objects (so the frame rate might drag down in certain areas, depending on your system). On the upside, it's very pretty in places I'm trying to figure out what to do with it in terms of scenario - and since I have absolutely 0 experience with scenario building and AI programming at the moment, any help or advice would be appreciated! What would you like to see on this map? At the moment, there is no AI and all the parameters, objectives, etc. are placeholders only. It's only really usable in the editor right now. You may download my current WIP version of it here: https://drive.google.com/open?id=1hA9cr80cdMmHkGK8mhhbNgZz_LAefsyH ...or in the forum attachment. If you have anything that you'd like to create on this map yourself, or use it or any part of it for your own scenarios - you're very welcome to do so (with credit for map given). Thanks for checking it out! CCIP - Golynki (v01 map only).btt
  4. 1 point
    MikeyD

    Megacity/Urban Ops - tailored units?

    CM doesn't try to represent the peculiarities of siege warfare or occupation duties. But, then again, the coming CMRT module is supposed to bring the title up to VE day. Which implies brutal Berlin fighting. In Berlin the combat losses mirrored the carnage of us CM virtual generals. If a whole company manages to get decimated within 10 minutes 'welcome to Berlin'.
  5. 1 point
    John Kettler

    Antony Beevor on OP MARKET GARDEN

    Found this on CoC FB page. Have NOT listened to this hour plus interview and lecture. Regards, John Kettler
  6. 1 point
    Turns 6-9 Surplice continues to wage an aggressive defense - divining what I have in mind, he begins to piss some mortars down near my ATGM teams, critically wounding a team member before I am able to displace the rest to safety. This is the story all over the front; with mortars landing dangerously near any infantry maneuvering - a different German mortar fire mission interdicts the surviving infantry from the first failed armoured thrust, causing several casualties and forcing them to ground. However, before that, they have a couple of notable successes: working closely with their remaining BMP they are able to knock out in quick succession a 20mm Wiesel and a MILAN team - both of which have demonstrated themselves to be threats. Knocking a hole in a wall with its 30mm, a BMP-2 exposes a Wiesel 20mm, which is knocked out by infantry RPG fire The BMP in turn knocks out a MILAN team The surviving armour also has success; it takes a couple of minutes to be made aware of the location (relayed through the accompanying company commander) of the Wiesels in the wooded copse but once appraised of the situation a section of T-72s sends some HE down range. As you recall from the last update I put quite a bit of stock in this little stunt and am quite relieved it works. As the dust settles on the target area, one of the tanks is able to see a German crewman scurrying away from a destroyed Wiesel. A second is seen beating a speedy retreat from the area. A T-72, inset, opens up on the known position of a Wiesel, which it is aware of but cannot identify presently. It works. A Wiesel, thinly armoured, is destroyed by the HE fire. A surviving crewman is seen bailing. A second Wiesel is seen beating the retreat, an HE fired at it by an observant T-72 unfortunately misses. The steady erosion of Surplice's anti-armor assets is something that I will need to number crunch on. He has by my estimation lost 6 or 7 TOW wiesels; with at least 5 destroyed to the direct front of the T-72s. I'm not too familiar with Bundeswehr TO&E, but I would hazard a guess that he has between 3-4 TOW wiesels remaining. A few more knock outs may allow me freedom to maneuver again. For now, despite the constant pounding from mortars, its time to launch the bulk of the Mech Group forward with support of the surviving two Shilkas. With the only spotted hard threat being a single 20mm Wiesel, I'm confident I can get this attack back on track.
  7. 1 point
    The Steppenwulf

    The patch?

    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  8. 1 point
    slippy

    The patch?

    I totally agree with some of the posts above, taking all things into consideration it surely would not hurt battlefront to just post a quick update once a month or something similar. It would not take a lot of time and would do countless good for their customer relations. At the moment it all seems a bit one sided, battlefront hold all the cards and we, the customer just have to wait until they deem necessary for any updates etc, in my opinion that is not how a company should behave in this day and age, it should be a two-way street of input/output so that customer and provider feel they are both benefiting in some way. Add into this the changed AI behavior that has made many scenarios/campaigns unplayable, and therefore the reluctance of users to create more content until this is fixed. All of these things add up to put battlefront in a poor light, with time users will grow tired and look elsewhere, and that would be a shame for all of us. All we are asking for is a little communication! regards and hopeful, slipper
  9. 1 point
    DesertFox

    The patch?

    Most people don´t care anymore. And frankly almost 18 months for a patch...pfff. Shows that the developer doesn´t care either for one reason or the other. Don´t get me wrong it´s their business, they can do whatever they want. But the average customer expectation is to get stuff fixed within a reasonable amount of time and to communicate with the customer. Since neither is taking place here everyone has to draw his own conclusions.
  10. 1 point
    Rinaldi

    The patch?

    Tell me Squarehead, do you enjoy being wrong when you try to taunt others? The last map published for Black Sea with an AI plan: just coming up to the 7 month mark. The one before that, mid-summer 2017. That's just for BS: let's look at the latest uploads of finished, published scenarios: An empty QB map; A H2H for CMBN; A H2H for CMFB; 4 maps for CMSF, which do not suffer from the AI problems I'm noticing a stunning lack of singleplayer scenarios being published here. You sure showed me. Once again: if you're going to have a go at me, bring your A game, not this drek. I'd say that the sheer effort involved in publishing maps is among one of the reasons, but the futility of playing singleplayer is almost certainly a factor as well. As to those who are trucking on: my hats off to them, I do not share their patience for the broken state of SP play - and I'd wager they are in the minority. Finally, how many maps have you published for the 4.0 version games, again? PS: the irony of being called a loon by a conspiracy peddling contrarian is, by the way, not lost on me. Trot on.
  11. 1 point
    Sulomon

    The patch?

    Yeah he's right. As stated numerous times by numerous people, the infantry bug simplifies winning as the attacker into "fire arty barrage on defending enemy units." It's not hard to see the problems with this.
  12. 1 point
    Rinaldi

    The patch?

    Apparently you are too busy being your contrarian self ("opinions that are not my own are rubbish, but do not take me to task for my rubbish opinions") to truly grasp the point being made: AI is objectively broken, making even the most fine-tuned AI plan impossible to evaluate in testing. This is a direct result of AI cutting and running after the lightest of indirect fires; a botched, if well-meaning, implementation of additional self-preservation features. This guts singleplayer play, and trivializes it. Which brings me back to the salient point of: why bother wasting my time attempting to code AI plans in that environment? Which is a key part of single-player scenario design. Note I didn't say I've stopped designing maps or indeed even scenarios for head to head; which if you spent more time walking around with your eyes open you'd have noticed: a map has been published and a second scenario based on another's map is currently being playtested. I don't make maps for the piss of it, I create them for a scenario, and the current singleplayer projects I was helping create are impossible to evaluate with 4.0 in its current form. Was the AI plan trash, or did the human tester fire some off-map 105 and make an entire platoon cartwheel into a MG? Do I need to draw a picture for you? Yawn. Not when the issue is fundamentally beyond the scope of a scenario designer. Next time you have a go at me, or decide to call something I say rubbish, make sure all your synapses are firing, your contrarian drivel is truly starting to bore me now.
  13. 1 point
    Rinaldi

    The patch?

    Actually, it is quite good reasoning. I basically abandoned/put on hold my work on Ithikial's latest project (geared towards Single player) because 'fire few rounds of 60mm and HE, slaughter battalion of rats swarming in the open' was neither challenging, fun, or rewarding as a scenario designer to see. Before you go 'but you can plan the AI now and wait on the patch...' I've been waiting on the patch for quite long enough already, when I have other ideas I want to put down (such as my H2H scenarios in Black Sea) and it makes playtesting impossible, and functionally moving ahead also. I see no point in pumping out something that will be for all intents and purposes unplayable. Wasted effort. That's what the singleplayer and mapmaking experience is currently like in the series: un-play-able.
  14. 1 point
    DesertFox

    The patch?

    I can help you here...I´m wanting to see some kind of progress with this game as much as you want, however we all have learned that TIME has a special meaning to this company. Maybe we just need to be patient and check back 2020 if there will be some kind of patch released.
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