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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


Popular Content

Showing content with the highest reputation on 03/07/2018 in all areas

  1. 2 points

    A plea for a French Army DLC

    Hello all, As it's rumored that this game is expecting several DLCs, I take this opportunity to make a plea for a French DLC, or a LDC including the French. Why should the French be included in a DLC over other nations ? First, let's look at the setting. Game setting is placed in Ukraine, at the border of Europe in 2017/2018. France is a permanent member of the UN Security Council, it's the third world's nuclear power, and the first military power of Europe (if Russia doesn't count as Europe). Diplomatically, France has been at the forefront of the discussion on Ukraine, being at the initiative of the Minsk II agreements, and is as such very involved on this matter. Historically, France is a very active military power and has significantly taken part in all the majors conflicts since the end of the Cold War : Gulf War, Yougoslavia, Somalia, Afghanistan, Lybia, Mali, Syria, etc. Furthermore France is regularly (and currently) involved in NATO and bilateral military exercises in Eastern Europe which show its commitment to the security of this region. Lastly, France would probably be able to come very quicly into the theater with significant amount of troops having a very high readiness and being located in continental Europe. All those elements make it almost certain that France would get involved in a conflict in Ukraine. On a gameplay point of vue, we would get a ton of exotic toys. Most of French gear and vehicles are indegenously devlopped. It would be also very refreshing as French military very rarely depicted in the Video Game industry (at the exception of the Warhame series). French army is also very modern and would be balanced with US and Russian military. Interesting fact, French army is the only to have fielded operationally its future soldier system program. French army also has an orginal doctrine which differs from the US or Russian one: emphasis on mobility, flexbility, and initiative, even at the lower echellons, which comes from its exprience in irregular warfare. It influenced many of its military design, with, for example, an emphasis of wheeled vehicles. As such, many asks, how would this system fare in a more conventionnal context ? CM:BS gives us the opportunity to test it. Here is a link about French Doctrine https://wavellroom.com/2017/11/30/the-french-intervention-in-mali-a-lesson-in-mission-command/ Moreover, as I said, French armed forces are very rarely depicted in video games, and French video games market is very dynamic one with 4,3 billion euros of revenue in 2017. So it would probably attract many French players eager to play their national forces (even if they're not very vocal on english speaking forums) while also attracting players from all around the world interested in brand new faction. Lastly, French forces are the only major military power never depicted in a modern CM game. We had the US, Russia, Canada, UK, Germany, Netherlands, but not France. Operationnal structure : The basic infantry combat squad is made of 8 soldiers: 1 squad leader, 1 marksman, 1 300m fire team with 1 team leader and 2 AT4 soldiers and 1 600m team with 1 team leader, 1 minimi soldier and 1 light mortar soldier. There is 3 combat squad in a platoon as well as one support squad made of 1 squad leader and 2 Eryx teams, which can exchange the Eryx against M240 MGs. Lastly, the platoon is led by a 4 men command team with one platoon leader and its deputy, one radio operator and one medic. 3 infantry platoons are supported by a weapon platoon with two 81mm mortars teams and two MILAN atgm teams, those teams can also be armed with .50 calls or .30 calls. This makes a company. The French cavalry platoon is made of 4 tanks (Leclerc or AMX10RC) and 4 armoured scout cars (VBLs). There is also a recon platoon made of 8 scout cars with different equipments (Milan, .50, .30, etc) The compagny is the center of an infantry centric French operationnal Battlegroup. Then, it receives several reinforcements from other arms. Usually, a cavalry platoon, an artillery battery, a engineer platoon, a recon platoon as well as support elements (Snipers, JTACs, Commandos, Logistics, Transmission, Health and Oil services, etc). If the battlegroup is cavalry centric, then, its made around a Cavalry squadron, with the support of an infantry platoon, etc. There is also the possibilty of mixing it up with two infantry platoons and two cavalry platoons, etc. Those battlegroups are part of a broader battallion which can either use them dispersed or together. Usually it's made of 3 infantry compagnies and 1 tank squadron and the support elements. The proportion between tanks and infantry varies in the same fashion as in BG depending of the need. Nowadays, French troops are always deployed in Battlegroups or Battallions. Regiments, Brigades and Division are only used as adminsitrative command levels in metropolitan France. As of 2017, here is a list of indigenous French army armament : - Leclerc MBT: https://en.wikipedia.org/wiki/AMX_Leclerc ; http://www.military-today.com/tanks/leclerc.htm - AMX 10 RCR wheeled tank: http://www.tanks-encyclopedia.com/coldwar/France/AMX-10-RC-RCR.php - VBCI IFV: http://www.military-today.com/apc/vbci.htm - VAB line of vehicles, including ULTIMA version with remote .50 cal, Mephisto version with HOT missiles, 20mm version, etc: https://en.wikipedia.org/wiki/Véhicule_de_l'Avant_Blindé - VBL scout vehicle: https://en.wikipedia.org/wiki/Véhicule_Blindé_Léger - PVP liaison vehicle: https://en.wikipedia.org/wiki/Petit_Véhicule_Protégé - 120mm Rifled Mortar, its rifling permits to fire bigger shells (similar effect than 155mm shells) at longer ranges than regular mortars: https://en.wikipedia.org/wiki/Mortier_120mm_Rayé_Tracté_Modèle_F1 - CAESAR 155mm SPG: https://en.wikipedia.org/wiki/CAESAR_self-propelled_howitzer ; https://www.army-technology.com/projects/caesar/ ; http://www.army-guide.com/eng/product1470.htm - 81mm Mortar: https://en.wikipedia.org/wiki/LLR_81mm - FAMAS assault rifle: https://en.wikipedia.org/wiki/FAMAS - FRF2 and HECATE II sniper rifles: https://en.wikipedia.org/wiki/FR_F2_sniper_rifle ; https://en.wikipedia.org/wiki/PGM_Hécate_II - MILAN 3, ERYX and HOT 3 ATGMs: https://www.army-technology.com/projects/milan/ ; https://en.wikipedia.org/wiki/ERYX ; https://en.wikipedia.org/wiki/HOT_(missile) - Mistral MANPAD: https://en.wikipedia.org/wiki/Mistral_(missile) - Tiger HAD and HAP attack helicopters: https://en.wikipedia.org/wiki/Eurocopter_Tiger - Gazelle HOT scout helicopter: https://en.wikipedia.org/wiki/Aérospatiale_Gazelle - Rafale fighter-bomber: https://en.wikipedia.org/wiki/Dassault_Rafale - Mirage 2000D bomber: https://en.wikipedia.org/wiki/Dassault_Mirage_2000N/2000D France interesting bits of kit : - Rifle Grenades, both anti-tank and HE: https://en.wikipedia.org/wiki/AC58 ; https://en.wikipedia.org/wiki/APAV40 - Infantry mortars: https://en.wikipedia.org/wiki/Lance-grenade_individuel_Mle_F1_(LGI_Mle_F1) - BONUS anti-tank shells: https://en.wikipedia.org/wiki/Bofors_155_Bonus - SPACIDO precision fuse: http://www.nexter-group.fr/en/press/528-spacido-la-france-engage-la-phase-finale-de-la-qualification-du-premier-systeme-dartillerie-a-correction-de-trajectoire-de-nexter-munitions-et-junghans ; http://basart.artillerie.asso.fr/article.php3?id_article=1341 - FELIN system, with special optics and improved situation awarness: https://en.wikipedia.org/wiki/FÉLIN - AASM self propelled stand-off bomb, with a low altitude launch range of 15km, which allows the plane to escape long range anti-air missile while staying out of range of SHORAD systems: https://en.wikipedia.org/wiki/AASM Here are some videos where you can see most of the gear I talked about : In 2017 in Estonia, where you can how would look like a French Battlegroup in CM:BS : https://www.youtube.com/watch?v=v9tzEyWL-zo& Combat actions in Mali where you can see VBCI, VAB, AMX10RC, shoulder launched Eryx, Rifle grenades, infantry mortar, Hecate II, Tiger, etc So, as you saw, lots of interesting and cool stuff could get added into the game with a French DLC. I hope it will convince you ! DOn't hesistate if you have any question. Here is a last video to convince you of the awesomeness of the French Army
  2. 2 points
    My apologies for the wait for this third entry. Making an AAR is a lot more time consuming than I had first imagined! On the plus side, I've progressed quite far since my last post, with far too much content for this one instalment alone, so entry four should be along shortly after this one. I hadn't mentioned that the enemy might have medium or heavy machine guns in my first post, but I had been thinking about it, so this discovery of an MMG team comes as no surprise. Each Syrian mechanised infantry company comes with a weapons platoon made up of two sections, each of which is made up of two MMG teams. I can expect there to be at least one more team out there somewhere, and maybe two others if Rinaldi has the whole weapons platoon. As mentioned, Scout Team 4 has pulled back rather than duke it out with an MMG team. The two Scimitars following them are actually unable to draw a line of sight to the enemy position, but the other two on the hill to my front are able, so I order them to open up on the enemy trench with their machine guns. Their supply of 30mm HE is embarrassingly small and I want to save it for harder targets (namely, the buildings in the East Yard), so I use the 'Target Light' command. Their fire is inaccurate, as word of the enemy contact hasn't yet filtered through the C2 network and thus they don't yet know that there is an MMG team occupying the trench. However, it should be enough to force the MMG to keep their heads down, at least for now. Meanwhile, my Tactical Air Controller team has moved forward and is calling in support. I am hoping that the Apache will be able to sniff out some of the enemy BMPs, so I order a heavy strike to cover the entire enemy side of the map. Scout Team 3 moves up out of the orchard to the edge of the road and spots another enemy unit, an ATGM team hiding in the cover of a berm running along the centre of the far side of the irrigation ditch. Another of my suspicions are confirmed! A Syrian mechanised battalion has a single weapons company, which has a single platoon of ATGMs. This platoon, like the company-level weapons platoon, is made up of two sections, each made up of two teams. As with the MMGs, I can now expect at least one more ATGM team and up to two others if the whole AT platoon is present. Scout Team 3 begin firing at the enemy team, and although their line of sight is quite poor, they are able to make the enemy duck for cover. However, as my scouts take potshots at the ATGM team, they come under fire from another MMG team, occupying a trench close to the other spotted MMG. The Scimitars on the left, which had moved up and began firing at the first enemy team, are swiftly retasked to deal with this new threat. They are eventually able to suppress the second MMG. As this is happening, my Apache is making his first attack run. The first missile he launches is unfortunately intercepted by a tree, but the second slams into a building in the objective. Next up, a rocket barrage on the objective . . . . . . followed by a rocket barrage on the Tool Houses and the berm. The second rocket attack bears fruit, as I observe flames and smoke from a point behind the Tool Houses. A BMP knocked out, perhaps? As a parting gift, the Apache subjects a building inside the objective to a burst of cannon fire, before finishing its mission. As the match goes on, I am continually scanning the battlefield, analysing and re-analysing the terrain and my positions. I spot a couple of things; firstly, the hill to my front is not providing me with as good a line of sight as I had first thought it would. The slope on my side is very gentle towards the summit, and so my infantry teams are taking forever to get eyes on the objective. My vehicles are far too visible for my liking as well. Secondly, my first suggested axis of advance may have more cover than I realised. A spur of the hill juts out towards the objective, pictured here. The ground to the right of this spur is slightly covered from Point 228, at least initially. Perhaps Axis 1 is a better course of action that I first thought? So far, things have been going mostly my way. Units are moving up, I've spotted an ATGM team before it could ambush my units, MMG teams have revealed themselves at no cost to me, and banter with my opponent reveals that the helicopter strike hurt him quite a bit. However, I am soon to be reminded that the enemy always gets a vote . . .
  3. 2 points

    A Muddy Affair vs the AI

    Nice commentary/analysis of WEGO vs RT.
  4. 2 points

    Sulomon vs Sid: A Quick Battle AAR

    Next post! My advance continues against limited enemy resistance. Not a whole lot of text, mostly pictures. My two Brummbars exchange fire with the Sherman to my loss. They both miss their few HEAT shells and the picture Brummbar gets its gun knocked out. I order the other one to back up out of the los of the sherman. I let my damaged Brummbar remain in place to keep the Shermans attention. A lot of dead Americans throughout the front half of the town. All shot while retreating or routing. A lot of Americans retreated from my Brummbar fire and the remaining ones are being killed or routed by the large amount of firepower and infantry (around a company of them) I have moving into the town. On the right side of town there hasn't been much fire exchanged since I'm still setting up my units, almost a company's worth, and am waiting for my mortars to fire. My mortars are about to fire or 1-2 minutes away from firing. I have some concern about friendly fire, some spotting rounds might land on the slope where my right flank units are setting up. But victory is almost certain at this point so I am not that concerned. I have two squads mopping up the remaining infantry and AT gun on the ridge. Not really necessary at this point but I don't want the AT gun to find some unexpected los and hit my units in the town. The panzerschreck got killed! Time for a panzerfaust charge! Will run my men up to the building then behind the sherman. If that still fails I have more panzerfausts and expendable men. I also have more panzerschrecks advancing through the town that I can use soon. Next post will probably be the last post and conclusion of the battle!
  5. 1 point
    This is a great thread I found while trying to prove the "Flying Dustbin" was a HESH projectile. It has all sorts of fascinating material on the AVRE in combat, to include Royal Engineer dismounts and associated demo charges. http://ww2talk.com/index.php?threads/petard-mortar.12880/ Regards, John Kettler
  6. 1 point

    CMFB: Heavy lag with falling snow

    Every snowflake is uniquely instanced as they occur. CM starts with a microscopic airborne particle, and then simulates super-cooled water molecules accumulating around it. Obviously, the H2O molecule's propensity for a 6-sided structure is modeled. At the sub-atomic level. (Charles is using some string theory here, I believe. 11 dimensions and all that.) Next, the flake grows. It's terminal velocity, interaction with other snowflakes (always giving each other safe space, naturally), updrafts, random motions, and various other aerodynamic effects are all modelled...in real time, as they fall. By the time you see the snowflake on your screen, a veritable epoch's worth of history has already been accumulated...for each one. It's no wonder a setting of "heavy snow" can slow down those of you with lesser computers. Or, it just needs better optimization. I prefer the previous hypothesis.
  7. 1 point

    Combat Mission Discord?

    Not old, just older . . . Discord is a proprietary freeware VoIP application designed for gaming communities. Discord runs on Windows, macOS, Android, iOS, Linux, and in a web browser. As of December 2017, there were about 87 million unique users of the software. https://discordapp.com/
  8. 1 point
    Some years late to the party. I was really enjoying this battle until the bridge bug struck. My AFV's just got stuck 2/3rds of the way across. I even reversed them off and tried again a few times. But, no joy. After wasting about ten minutes, and getting more and more frustrated, the Germans roll up and shoot my traffic jam to pieces. I hit "Cease Fire" and settle for a draw.
  9. 1 point
    Bil Hardenberger

    Combat Mission Discord?

    I must be getting old, I don't even know what a Discord is.. other than being a term for disagreement.
  10. 1 point

    Oleksandr's Modding Space

    I guess we will see when the new game or module will came out - I wonder what differences it will have from the original game - if there will be something interesting and something new I will mod it for sure.
  11. 1 point

    Next Korean war is coming close...

    Probably best strategy is to threaten Chinese interests and let them take care of NK. eg: Trade War and withdrawal of US biz interests in China. The additional benefit is dealing with Chinese expansionism into S. China Sea (and other places like Africa, S. America and current incursions vs Bhutan and India etc) at same time.
  12. 1 point

    Oleksandr's Modding Space

    No, I mean the European complete overhaul mod for CMSF - to make CMSF look like Europe (not the desert).
  13. 1 point

    CMBS Winter Mod

    Depends on whether the next module for CMBS features winter months. But, I imagine that if the mod is available people will like it. Just don't spread yourself too thin, Olek. Over the years we've seen many modders go nuts and do a huge amount of work, then suddenly they burn out and disappear.
  14. 1 point

    Area target question

    True enough. I actually forgot this is BS forum. With the AT systems available in BS I very rarely do this. I have found my self doing a lot more of shoot and scoot in CMBS. Armour stays alive longer when someone else finds targets for it and the armour pops up shoots and goes away - preferably to a different location.
  15. 1 point
    Josey Wales

    A Muddy Affair vs the AI

    I made a video about a year ago where I talk about why I like the WeGo system. The footage is from A Muddy Affair. I don't comment at all on the scenario but give a brief summary at the end on how the battle went. I thought the scenario designer did a sterling job on this scenario, it was extremely challenging and rewarding.
  16. 1 point

    Combat Mission Discord?

    The Few Good Men site uses discord. Check out the Discord Chat on the right hand side of this page: http://www.thefewgoodmen.com/thefgmforum/ I am personally not plugged into the discord group but you can get there from the above.
  17. 1 point
    Vanir Ausf B

    Quick question...

    The speed at which the tank is moving does affect the distance at which it can be heard.
  18. 1 point

    Squads breaking cover for no reason?

    I played the same mission yesterday, and while I agree it's a tough nut to crack, I saw plenty of cases where the AI ran into the streets to get cut to pieces. Somehow it's never as painful when it happens to the enemy as to my own guys I don't think they will ever fix this behaviour 100 pct, but I feel there's still room for improvement. A basic check to not let troops run towards known threats (contacts) might go a long way. And if there's no escape route without enemy contacts, then to stay. Staying put when under fire in a building might not guarantee survival, but it often seems the more "believable" choice. At least as I see it.
  19. 1 point

    CMBS Korean Campaign: Red Dragon

    Added a few new screenshots from one of the maps showing some fall foliage detail and more Korean buildings. Also added screenies of uniforms of both the US units in the campaign. Link here https://imgur.com/a/jXIPF Maybe by the end of the year it will be completed..... Michael
  20. 1 point

    Sulomon vs Sid: A Quick Battle AAR

    Next post! A little bit more casualties but a good amount for the enemy too along along with a weakening defensive position. My enemy moved his sherman up, either underestimating the Brummbar or overestimating his sherman. Surprising line of sight through the trees. His sherman fired and missed then my Brummbar fired and penetrated the turret. Only one sherman left out of the three. The rest of this post will be at 24 minutes. My men have made progress helped by the dead sherman and Brummbar fire. In the top the 3rd platoon of the 10th company will try to destroy the last enemy sherman. This is important and while I hope the panzerschreck succeeds if it doesn't I'll launch a panzerfaust charge with the platoon. The 11th company with platoons from the 9th and 10th companies will enter from the bottom right corner and right side of the town. Elements of the 9th company will destroy the last AT gun and possible spotters on the ridge. After that they will secure the last minor objective and flank the rear of the town. Major and first entry by my units into the town. Almost no resistance has been met. From what I have spotted my enemy units are further back in the town. Going to move my squads from house to house under cover fire from the Brummbars and HMGs. I have heavy mortars dropping in the further back part of town in 5 minutes which will provide an excellent opportunity to take the second half of the town where a lot of his units are. Second entry point into the last major objective from the right side of town. Not properly in the town yet but they're about to be. They will provide flanking fire. Really should have brought pioneers. Lots of buildings right next to each other in the second major objective instead of separated like in the first major objective. I am having some annoying los issues with my Brummbars and HMGs. Fortunately I am still managing to get good shots. Some Brummbar shots I took at retreating infantry. For my Brummbars I set to either 30 or 45 seconds for target briefly. 30 For 1 shot and 45 for two shots at normal crew skill. I use target briefly just in case they identify their own targets in the second half of the minute. The match is going well and the enemy position is rapidly weakening. The only difficulty is his last Sherman which can kill a lot of infantry and stop an advance through the town. Ideally my infantry will kill it. As usual next post will be soon!
  21. 1 point

    CMBS Winter Mod

    Well. Someone must start winterizing thoose vehicles. First CMBS Winter Mod vehicle ever - Bradley M2A3! You can download it today at: https://www.dropbox.com/s/3jor9mgpdzics0d/Winter Mod Bradley M2A3.zip?dl=0