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Showing content with the highest reputation on 02/02/2018 in Posts

  1. 2 points
    IICptMillerII

    How accurate *is* CMBS?

    Did you even read what @MikeyD wrote? His whole point was that, even if you assume NATO could be overrun in the first 60 hours of combat due to all of the factors you just listed, there is no strategic point. First off, as I have said before, I very much doubt the Russians could even conduct such a complicated maneuver. Second, and more importantly, is that they simply could not hold all of the ground they would take in such a scenario. Yes, it would take a while for the bulk of NATO forces to be brought to bear against them, but this is nothing new. This has been accepted in the US ever since we started fighting wars not on the North American continent. This isn't some glaring, overlooked weakness. It's well known and accounted for. For crying out loud, the US military has an entire Corps, the 18th Airborne Corps, dedicated to this. Their purpose is to be rapidly deployed anywhere in the world within 24-48 hours with enough men and equipment to "hold the line" long enough for the bigger heavier support to arrive. Unless infrastructure is physically destroyed, it can still be used. No amount of "hacking" is going to change that, unless of course said "hacking" causes highways to explode and gasoline to no longer be combustible, and food to no longer provide sustenance. This isn't true, no matter how much the History/Military/Discovery Channel tells you it is. As I said before, basic land navigation qualification is still done with a map, compass and pace counts. Basic marksmanship still requires a soldier to hit a target with his rifle, unaided by machines. Everyone is still trained to operate in a WWII-like environment, where none of the new shiny toys work. Because guess what? Even under optimal conditions, those shiny toys tend to break. Yes, there is more technology now, that is more capable, thus allowing us to do more things. But no one falls to pieces when the tech stops working. This is pure fantasy.
  2. 2 points
    Saint_Fuller

    How accurate *is* CMBS?

    Hmmm...
  3. 2 points
    I'm looking forward to this, you've done a thorough METT-TC analysis and these more traditional AAR's are a pleasure to read through. Although WW2 is usually more my thing, I have a vested interest in you winning this battle. The 9th/12th were my old regiment, and I spent the majority of my service in A Squadron...no pressure!
  4. 1 point
    Good morning/afternoon/evening everyone. This is an AAR of a PBEM played with the British Forces module of Combat Mission: Shock Force. The scenario is "Sabres at Dawn" - I am attacking with a British light armoured reconnaissance force and @Rinaldi is defending with a Syrian reserve mechanised infantry force. So, without further ado, let's do a quick analysis of the situation. My primary task is to attack and clear a compound known as the "East Yard" approximately 500m to the North-Northeast of my deployment zone. My secondary task is simply to destroy the enemy in the field. I must not suffer over 20% casualties and must have my force "arrayed for future operations", which presumably means I must keep ammunition expenditure to a reasonable level and have as little vehicles immobilised as possible. My force consists of light armour and mechanised reconnaissance infantry, supported by ATGM teams and rotary-wing assets. My enemy is defending positions in and around the East Yard, north of a deep irrigation ditch running west-east across the Area of Operations (AO). Intelligence states that there are no enemy units South of the irrigation ditch. Presumably, given the low quality of my enemy's units, his intent is to hold his position for as long as possible and bleed my forces as much as he can before being eliminated. Enemy forces are estimated to be a platoon-sized force from a reserve mechanised infantry battalion equipped with BMP-1s. It is possible that they may be supported by ATGM teams. Due to my enemy commanding a reserve unit, it is likely that the equipment, training and leadership of his units are of a low quality. However, several things should encourage me to caution. Firstly, my own force is small and very light, designed for reconnaissance, not assaults on fortified positions. The BMP-1 is not a fearsome machine in Shock Force, but even its low-velocity 73mm cannon can easily pop any of my vehicles if it can land a hit. Secondly (and more importantly), Rinaldi is a highly skilled and experienced player of Combat Mission. I myself have very little experience, with only two other PBEMs under my belt (one of which ended prematurely because my opponent got bored, the other of which ended with Rinaldi kicking my teeth in). I can expect my opponent to quickly develop a very clear appraisal of the situation, with great knowledge of the capabilities of both his and my own units. He will likely try and engage me at as short a range as possible to try and offset the advantages that modern optics and firepower give me. He will be on the lookout for any weakness or mistake and will exploit such opportunity ruthlessly. I must be very careful if I am to avoid being severely embarrassed here (doubly so, as Rinaldi takes great pleasure in denigrating the fighting ability of my countrymen ). Now for the terrain. The AO is small, only about 350x600m. To my immediate front and right, the ground is open and rises steeply, before gently falling off to the north. To my left, the ground rises more gently, with an MSR running North-South and a small Orchard running North along the edge of the map. The aforementioned irrigation ditch runs east-west, bisecting the AO. The briefing informs me that the ditch is unfordable, with only two crossing points, designated Tweedledum (to the north-west) and Tweedledee (to the north-east). North of the irrigation ditch, the terrain becomes more complex. There is a small compound immediately North and to the left of Tweedledum, known as the "Tool Houses". North of the Tool Houses there is a gentle hill, designated "Point 228". Immediately North of Tweedledee is my objective, the East Yard, a sprawling compound of one-storey buildings. North of the East Yard is another hill, designated "Point 225". Both Point 228 and 225 are covered in trenches. There is a thick haze covering the AO, the temperature is warm, the ground is very dry and there is a medium breeze blowing from the west. Finally, a view of the AO through the eyes of my enemy. He has some excellent positions to take advantage of, with a large obstacle to his front, the complex semi-urban terrain on his left and right, and elevated fighting positions to his left-rear and right-rear. Now to identify the key terrain (KT) of the AO. The first KT is the hill immediately to the front and right of my deployment zone. This is one of the highest points on the map and will provide excellent sight lines and fields of fire to the North. The second KT is Tweedledum and the Tool Houses. Tweedledum is one of only two points where the irrigation ditch can be crossed and the Tool Houses could provide cover and concealment for forces defending the crossing point. The Tool Houses could be a good place for a forward observation post. The third KT is Point 228. this hill provides sightlines and fields of fire across almost the entire AO, and the reverse slope offers an excellent place to conceal forces, for ambush or counterattack. Any advance towards the East Yard will be enfiladed by fire from Point 228. The fourth and final KT is the East Yard and Point 225. The East Yard is my objective and must be cleared, but is also likely to be the toughest nut to crack. If he so wishes, Rinaldi could hide units deep in this compound as my units approach, before making a potentially devastating point-blank ambush. Point 225 provides good lines of sight over the open ground south of the irrigation ditch and would make another good location for an observation post. Now for a detailed assessment of the force at my disposal. I command a small company-sized force from "A" Squadron of the 9th/12th Lancers. Firstly, we have the Command Troop with the Squadron Leader and Second in Command (2iC) mounted in Sultan APCs. A Tactical Air Controller team is mounted in a Spartan APC and will be directing the fires of a single Apache gunship. Secondly, we have 1 Troop, consisting of four Scimitar light tanks. These little fellows are fast, agile and equipped with a hard-hitting 30mm autocannon. They wield the heaviest firepower of my force but are very lightly armoured, only really able to resist small arms fire. Thirdly, we have the Support Troop, consisting of the command team and four four-man scout teams, all mounted in Spartan APCs. Each scout team has a SAW, a sniper rifle, an under-barrel grenade launcher and three light anti-tank weapons (LAW). These infantry teams will be needed to clear out the East Yard and conduct dismounted reconnaissance, but are all very fragile. This is undoubtedly the most vulnerable but also the most important part of my force. Last, but definitely not least, we have the Guided Weapons Troop, consisting of two Javelin teams mounted in Spartan APCs. Each team has five missiles. The Javelin is an excellent weapon, accurate and very hard hitting. These teams will likely be the best option for knocking out AFVs and other hard targets. Troops thus covered, all that remains is the time; it is currently 0530 and I have 50 minutes to complete my objectives. Phew, so much for a quick analysis! I still haven't really thought much about what my enemy might do or made a tentative plan yet. However, this post is getting rather long so I shall leave that for my next entry. Stay tuned!
  5. 1 point
    Thanks for the heads up. Yes, I can foresee myself having to give a lot of 'Target Light' orders to my Scimitars in the future. Thanks for reminding me to bomb up the dismounts too! Ah, thank you, I'll check that out after this battle is over. Thanks very much Ian! Ruh-roh, now I'm spooked. Thanks for the luck! Oh my goodness, the pressure is indeed on now! I'll try and make the 9th/12th proud!
  6. 1 point
    Sgt.Squarehead

    Oleksandr's Modding Space

    Really?
  7. 1 point
    Sgt.Squarehead

    How accurate *is* CMBS?

    Did anybody mention the issues with artillery hits on vehicles yet? Multiple 122mm precision munitions bouncing off the top of a Bradley (and apparently not significantly degrading it's remarkable spotting capabilities) rather had me scratching my head.
  8. 1 point
    Ahh. I'm very familiar with this battle. Very. I'm watching, with popcorn near at hand. Good luck!
  9. 1 point
    RepsolCBR

    Two issues with Combat Mission

    I think that the maps...the way that CM2 handles terrain is one of the best part of these games... Elevation changes (even the smalest ones) have a significant impact on the gameplay (cover, concealment)...The different types of vegitation etc is not just there to - LOOK PRETTY - as is the case in so many other strategy games...many other games might have better Graphics...but thats just what they have...better Graphics...How these Graphics actually influence the gameplay is imo less impressive... When it comes to the maps/terrain and how realistically they impact the game...ones again CM stands in a class of its own ! Sure...Spotting, LOS and LOF are not perfect...there are times that we se very frustrating results when it comes to these things...but the overall experience blows the competition to pieces ! The newbies might have a bit of a learning period to get to know the shortcommings of the system...but ones aware of them they are manageble...
  10. 1 point
    c3k

    Two issues with Combat Mission

    Perhaps you haven't seen some of the maps? There are some which are utilitarian and others which are works of art. The LOS should never be restricted to 100-200 meters throughout ANY map. Some areas, sure. But "rarely" more than 100-200m? That's very odd. Now, as far as "suggest any terrain", that's not the map's job. That's your job, commander. Start with getting the camera down low. Go to the place you want to target. Look back towards your side. See that obvious piece of dominant terrain? Good. Avoid it, or your men will die. C'mon. It's obvious. See that sliver of a hill just peeking past the woods? Ahhh...that may work. Or the woods coming off the shoulder of the hill on the left. Just avoid the damn hilltops or your men will die. After you've used the "look back" method, then stick a waypoint near the location you want to use. Draw the LOS (by using the target line). Does it work with a bright blue? Good. Part of the game is learning what terrain is good and what is bad. ^^^ I do not use these mods, but, if you'd like a better sense of the terrain, they do a fantastic job of showing the small undulations which are critical to gaining LOS. Maps: each one is handcrafted in the editor. The ones that came in the game are made with the same tools included in YOUR game. Open the editor, pick a scenario, save it with another name (so whatever you do does not affect the original file), and have fun with the map. See what you can come up with. Make it the way you want it. FWIW, I've found some of the maps to be incredibly good. There's been a trend towards using Google Earth and trying to recreate battlefields exactly as they exist. The terrain which is produced using this method is amazingly accurate. A lot of the WWII maps in CMBN/CMFB/CMFI/CMRT are done this way, using period maps, Google Earth contours, aerial photos from the time, etc. The same is true of CMBS. If you're in a map with restricted LOS in CMBS, then it's probably because that's what it's like. BTW, what map is it which has that LOS restriction? I'm not trying to bludgeon your criticism down. I'm just puzzled and would like to sort out why I don't see what you're seeing. (As far as limited map LOS.) (Sorry for the lengthy response, but I've got a new keyboard and I like using it. )
  11. 1 point
    kraze

    Two issues with Combat Mission

    While having to bring the camera down to the ground level every time to check which position will give a good LOS is a PITA - it is certainly very representative of what your troops will see. Rain, fog, mist, low-light conditions and simply a prone stance of troops can cause this. In fact rain and fog heavily degrade thermal optics.
  12. 1 point
    General Liederkranz

    Two issues with Combat Mission

    One way to get a sense of relative elevation is to install a gridded terrain mod. I tried one and didn't like the look of it, but it does help see small hills and dips. http://cmmodsiii.greenasjade.net/?p=2295
  13. 1 point
    Warts 'n' all

    Two issues with Combat Mission

    Perhaps JPF wants Combat Mission to be something it isn't. Perhaps reading more about the game, and watching more of the AARs on youtube would come in handy.
  14. 1 point
    Oleksandr

    Oleksandr's Modding Space

    We actually got a bunch of units what got some good men from different places. We have Georgian National Legion unit what has a lot of American soldiers there, we got laws allowing people from NATO friendly countries to serve in certain units. We even got some good men from Blearus and Russia who felt that the destiny of their nations are being defined in Ukraine. Its really not the unit - its basically forces of good fighting against modern days real life mordor my friend) P.S. Im not going to go in depth in terms of politics or specifics here but I guess people who use my mods know that im super pro Western and pro Ukrainian. And... I'm proud of that.
  15. 1 point
    sburke

    Two issues with Combat Mission

    Crude maps? How dare you sir!! Okay yeah I'd love to be able to do more with them, but as with anything else there is a cost. I don't think I understand the comparison to Steel Panthers though. Maybe compare that to Close Combat, but it and CMx2 are a world apart.
  16. 1 point
    MikeyD

    APDS vs AP

    I've read/heard from various sources (probably a British TV show ) that that often-quoted statement has been misinterpreted. Tanks normally operate in platoons of five. So EVERYTHING they do it would be five tanks doing it. A Tiger spotted on the hillside? You send a tank platoon (at the very least) to resolve the issue.
  17. 1 point
  18. 1 point
    Josey Wales

    Kharkov Map Sneak Peak

    You're welcome, and thanks in kind for the high praise. Yes it's easy to get drawn into every little detail of a battle when editing and you have to know when to say 'Ok that's enough of that, what else is going on?' The footage/narration balance is something that comes with practice but I think you've got it spot on for the final cut. One thing that was suggested to me and I have started doing is having the 2 opposing factions occupy different parts of the screen. In my last 2 vids I have placed the forces under my control on the left of the screen moving to the right, and the opposing forces on the right side of the screen moving to the left. If you watch clips of the 1970 movie 'Waterloo' you'll see what I mean, the Brits are mostly portrayed as being on the left of the viewer and the Frenchies on the right. It seems to have gone down well and perhaps clears things up a bit but it also limits the creativity in a way. Anyway looking forward to part 2 whenever you get around to doing it... I know how long these things take believe me!
  19. 1 point
    Very nice first post there @BrotherSurplice!
  20. 1 point
    I think this is one of Paper Tiger's scenarios and it is definitely CMSF 1. It is likely that he (or whoever the designer was) had a mod installed that converted the marsh tiles into water tiles when he took the screenshot for the mission briefing whereas the OP is not using that mod so the marsh tiles show up exactly as they are. The other giveaway is that the gap crossings are mocked up using low wall tiles and higher elevations relative to the 'river'. If this was CMSF 2, you would see an actual bridge. Anyway @BrotherSurplice - if I am right about this being a Paper Tiger created mission ... good luck, they are tough enough vs the AI, let alone H2H. I have played this one as the British and it took me plenty of attempts to get something resembling a decent victory. Reference your own forces analysis ... don't forget to consider your ammunition states ... although the British TO&E is accurate for ammunition loadouts, you should bear in mind that your Rarden 30mm don't have many HE rounds and your dismounts will burn through their 5.56mm in a couple of turns so make sure you get your Toms to bomb up early. Looking forward to the rest of the AAR.
  21. 1 point
    An AAR...Thank you !! Even if it is not CMSF2...It isn't...is it ? In the briefing picture it kind of looks like the irrigation ditch contains WATER ! but in the other screenshots it does not... Ooohh, well...CMSF or CMSF 2...it does not matter...An AAR. Lovely !! The map looks like a tricky one to attack across if the enemy have some long range firepower. Best of luck !
  22. 1 point
    MikeyD

    How accurate *is* CMBS?

    Pretty much anybody can 'overwhelm local defenses' inside the first 60 hours, from ISIS fighters in pickups to crackpot ranchers hijacking and occupying an isolated federal building. The trick is what come after those first 60 hours. Let's remember the Allied defense strategy during the Bulge offensive. Let them enter the salient, firm up the shoulders to keep them contained, then close the bag once they're all inside. That netted the allies practically all of the German tanks on the Western Front in just a bit over a month.
  23. 1 point
    kraze

    Ok just a little venting....

    THAT'S nothing. Spending time rewinding a tape to find a correct gap - then loading games and software for 4 minutes only to get a random tape read error and start all over again.
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