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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


Popular Content

Showing content with the highest reputation on 02/01/2018 in all areas

  1. 1 point

    Oleksandr's Modding Space

    Well if one day National Guard Forces will be added to the game then maybe I will think about it. And its not a battalion its a regiment for more than 2 years now. Mostly im interested not in specific battalions but in brigades - so for example I've done 72th brigade, then 128th - my next serious mod on which im working for more than a month already is also a brigade level replacement for standard uniform. In terms of NATO forces I've done 2nd Marine division. So I mean would I do something like a specific battalion? probably nah but you could lets say see soldier here and there wearing a patch of certain unit. If I would go into specifics I would probably do "Cyborgs" - those warriors who were protecting Donetsk International Airport. Also I have a scenario project going on, also update to interface, later on it will be buildings - what will be more accurate in terms of Ukraine and so on.
  2. 1 point
  3. 1 point
    Good info and some good links to his (many) other useful briefings. Was fascinated by the German AT team tactics. Unlike in the game it seems that the Germans didn't just send out 2 man tank killers. They had a three man security team, a two man smoke team, and a 4 man AT team with the demolition weapons. Makes perfect sense. Always thought that the game's Tank Hunter teams were usually useless. Now one can see how the AT tactics were supposed to work. Also, interesting to find out that Panzershrek used to mean "Fear of Tanks" and took on the opposite meaning later in the war. Love the German accent and good sense of humor of the narrator. Actually have been watching more of his videos and find them fascinating and would be very useful to anyone interested in how small units functioned. Eg:
  4. 1 point
    Josey Wales

    Kharkov Map Sneak Peak

    You're welcome, and thanks in kind for the high praise. Yes it's easy to get drawn into every little detail of a battle when editing and you have to know when to say 'Ok that's enough of that, what else is going on?' The footage/narration balance is something that comes with practice but I think you've got it spot on for the final cut. One thing that was suggested to me and I have started doing is having the 2 opposing factions occupy different parts of the screen. In my last 2 vids I have placed the forces under my control on the left of the screen moving to the right, and the opposing forces on the right side of the screen moving to the left. If you watch clips of the 1970 movie 'Waterloo' you'll see what I mean, the Brits are mostly portrayed as being on the left of the viewer and the Frenchies on the right. It seems to have gone down well and perhaps clears things up a bit but it also limits the creativity in a way. Anyway looking forward to part 2 whenever you get around to doing it... I know how long these things take believe me!
  5. 1 point

    Kharkov Map Sneak Peak

    Wow -- thanks, Josey! I'm a big fan of your videos and keep an eye on your channel so I can watch whenever a new one hits. You're one of the best AAR video makers out there, so your kind words here really make me feel good. Here's hoping some part of my map makes it onto your video battlefield some day. Yeah, on video production, I think the natural human tendency is to want to talk too much or make things too long visually -- to kitchen sink it, as it were. Your videos have been very helpful in making me aware of how to strike a balance. One of the experiences that stood out this first time was trying to get the right amount of narration to support footage I wanted to show, but then having to get more footage to support the amount of narration wanted to do. Over the course of the video, the workflow went from narration supporting captured video to capturing and editing video as needed to support finalized narration. In Part 2, the back and forth action will get going, so I'll be reviewing your vids to remind myself how best to balance things. Just like with talking too much, there is a natural tendency to want to show every bullet exchange from all the juiciest angles combined, the capturing and editing of which, is way too time consuming and not necessary. This is a long battle, so I'm going to have to look for ways to keep things engaging, but also moving along, to keep the number of parts down. For the time being, for time's sake, I'm going to have to leave out graphics, but I like the simple, but effective and clear graphics you use. Hmm. Maybe down the line a bit... I'm glad you liked the barrage. I sure did, too. It was my first time using 300mm rockets (outside of testing) and I think the show was worth the cost of CMRT right there! IIRC (and I may not! ), the rocket boys are reloading... Thanks again!
  6. 1 point
    It could be that us oldsters having gotten used to one way of doing thing, then learning a new way... now it's different again - well something about teaching an old dog new tricks. FWIW: I absolutely detest being forced to learn a new OS (Win 10) when I spent ages learning Win7 after Win XP after Win 98 etc etc etc... and Win 10 does nothing for me that Win 7 already does very well.
  7. 1 point
    Josey Wales

    Kharkov Map Sneak Peak

    Excellent work, I'll be watching this series with keen interest. The map looks simply amazing. I think your narration is spot on, let the video do the talking and just interject when you feel you need to add or explain something to make it clearer for the viewer. In my first CM vids I was jabbering all the way through then I learned to pace it and it seemed to go down better, but I think you've started off like a pro. Best barrage ever!
  8. 1 point
    I look at it this way. You probably just avoided calling in an air strike which would drop one bomb, miss and then declare “i’m Winchester” at which point you’d probably drop kick your pc. CM just saved you the cost of a pc. You are welcome.