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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


Popular Content

Showing content with the highest reputation on 12/18/2017 in all areas

  1. 2 points
    Michael Emrys

    C2 & Information Sharing (REDUX)

    I am largely agreeing with you. Info sharing seems a bit quick to me at times too. If I understand you correctly, you are advocating no info sharing during the game though (before the part I bolded), which strikes me as going to an absurd extreme. There are already impediments to communication, such as radios going out or terrain blocking visual LOS. I don't know if a tweak to those factors is called for; I am comfortable with their current values so far. Those things can slow down info sharing already, but in some cases it seems to be moving too readily. In the real world messages get garbled or misunderstood. I could stand to see that a little bit better modeled, but to be honest, a little of that goes a long way and too much will only frustrate and antagonize players, which is I think Rinaldi's point. Michael
  2. 2 points


    It doesn't matter what your interest is in the fictional storyline - it doesn't flick my switch much either as you also know. The fact is that Steve has stated repeatedly that CMSF is a fictional Syrian conflict set in 2008 and there is and never has been any appetite on Battlefront's part to morph it into an Iraq, Afghanistan or any other game. If we campaign and scenario designers want to do that then fine but I say again that you are urinating in the wind if you think that Battlefront are going to add stuff to CMSF 2 to turn it into anything other than a fictional Syrian Conflict set in 2008 upgraded to the current game engine.
  3. 1 point

    Infantry Movement Rates

    A bit more chart below. Not an exhaustive (har har) test, but still helpful. With a combination of using Target to measure approximate distances, and rough numbers like in the chart, I can fairly well synchronize unit movement, and have an idea of when to expect fatigue, etc.
  4. 1 point
    Clarification: I think what MOS refers to here is radio C2 and is perfectly true. However, if there is a clear LOS, vocal and visual C2 can still occur between walking units. Michael
  5. 1 point

    C2 & Information Sharing (REDUX)

    +1 This. The C2 in this game is pretty amazing. IMO it could be more realistic if it was slowed down some but it's working just fine as is. Also the above experiments were done on a test map under ideal circumstances. If any of the HQ teams had been moving on foot (Foot movement breaks radio C2 in all titles except CMBS) the time to run the information up to Battalion would have been longer. It's interesting to experiment/play with and discuss but definitely nothing to get upset about. Its all good.
  6. 1 point
    I'm only doing 40 m and 150 m at the moment but already at 150 m the Bren fires single shots. It is about as effective as an MP40 or Sten at that distance (which is not bad actually) but far behind German LMGs. I haven't processed all results but British rifle section (1 Sten, 8 Lee-Enfield, 1 Bren) stands at 0.89 bodies per minute at 150 meters. It would take two sections to match the firepower of a Panzergrenadier squad... Curious thing: I'm testing the Bren with a gunner and an assistant leader. In one of my initial setups the assistant leader decided to fire short bursts at that distance. He consumed about three times more ammo than the gunner but also had by about 50% better results. I wasn't able to make him or the gunner fire bursts in the final setup, so the results above are for single shots. By the way, would anyone be willing to help me out with the tests? Do not volunteer too fast, it's tedious and time-consuming, you really need to have some spare time for this. It's okay if nobody does. The results are interesting though.
  7. 1 point


    Yeah this is pretty much it. Manage your expectations to what you already know. CMSF2 will not change it's setting. The only thing it will do is add the 4.0 engine capabilities. "only" being a really weak word for a spectacular update.
  8. 1 point

    New features curiosity

    Premarital sex was punishable by death in 1675 wasn't it? Better that you played with your ASL counters and lived to pontificate on the various intricacies of Waffen SS shoe strings, than be burned at the stake for wielding a warlock boner. What you lost in wicked and amoral belt notches, we gained in WWII wisdom and your effervescent spirit! Mord.
  9. 1 point
    Michael Emrys

    New features curiosity

    I know, which is why I am suggesting that it should be added. Michael
  10. 1 point
    OMG! In third time here this ridiculos fake about "ERA, which destroys tank" from known T-64 hater GurKhan! Well, maybe good that this moved to separate topic. So about GurKhans approvals: 1. Bulat is failed project BM Bulat was designed at the end of 90th years in order to improve combat capabilities of T-64B to T-80UD level. But economic crisis of that time didn't allow to release this project in full volume. MoD demanded to make upgrading as cheap as possible and designers offerd two variants - T-64BM1 (cheap upgrade) and T-64BM2 (more cheapest). Malyshev's tank factory after Pakistan contract acomplishing, almost stopped all works, so to support it, government decided to order upgrade about hundred ot T-64B into T-64BM. Yes, many specialists understood, that tank will have some problems (especiually with engine when mass significantly grew), but it anyway will better than older T-64B. NOBODY couldn't imagine that Bulat will fight in real! By this reason MoD rejected thermal sights and some other things, whih made a taknk more expensive. But in crisis years Bulat was a real achievment, because it "widely advertized", like wrote GurKhan. SInce 2005 to 2013 87 tanks were upgraded, 10 of them in initial "more cheapest" T-64BM2 variant (not represeneted in the game) 2.Ukrainian army refuses from Bulats No. "Moving tanks in reserve" and "refusing" are different terms. Bulats can be useful in for example new tank brigade of new formation (14th TB now exists mostly on paper, but with real HQ). Many Bulats are now on Malyshev' factory in awaiting of repair, but factory still busy on BM Oplot-T for Thailand. 3. Nozh ERA is dangerous for the tank itself Damned fake. GurKhan have posted photos of Bulats, which blewed up on mines with ammo detonation or which were destroyed by direct hit of MLRS or large-caliber artillery on statinary positions and shouted like idiot: "Ha-ha! Nozh suck! Stupid ukies made ERA, which blow up tank itself!" Photos, which he posted in own article: This one was lost 21.07.2014 in Georgiivka village. During engagement with enemy tank he got HEAT shell from own vis-a-vis between turret and hull. There was a fire in tank and crew withdrew to village. They almost didn't try to extinguish fire and just abandoned own vehicle. When fire became strong and got ammunition it detonated and teared off the turret. Fragments of explosion also wounded two paratroopers on the checkpount nearby. This one was lost in 4th-5th of Sep 2014 in Dmytrivka. Base camp of several units, among them 1st tank brigade was hit by MLRS "Smerch" salvo. This tank tried to escape, but was hit with close explosion or with sub-ammunition of MLRS rocket. Left side of tank burned out with ERA blocks, of course. All three crewmen were killed. If Nozh so bad and dangerous, that Ukraine refuses from Bulat, how then GurKhan will explain that in new upgrade project of T-64BV this ERA will substitite old K-1, but will be mounted in K-1 containeres? And why he doesn't want to see real work of Nozh, like on photo below? Debaltsevo bulge. This BM Oplot got HEAT from enemy T-72 mod.1989. Crew alive, tank in service. Strange, but all ERA blocks didn't detonate like said GurKhan Shyrokyne area. T-64B1M (Congo contract with improved placement of Nozh ERA) of "Azov" regiment. ATGM hit. Tank stil in service So, single reason of future retiring (but not immediate) of Bulats is not "dangerous ERA", but 17-years old solutions and issues, tied with its. Now developed new upgrading program of T-64BV, which for less money will increase capabilities of these tanks: thermal sight, new digital radio equipment, new improved optic, GPS navigation, Nozh ERA in K-1 boxes (easy repair in field conditions). First upgraed vehicles will be transfered already in next year.