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Showing content with the highest reputation since 03/25/2019 in all areas

  1. 14 points
    hundtand

    Update on Engine 4 patches

    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer.
  2. 12 points
    snarre

    Update on Engine 4 patches

    some new info about patch status could be cool
  3. 9 points
    Bulletpoint

    Update on Engine 4 patches

    Seriously guys...
  4. 9 points
    slippy

    Update on Engine 4 patches

    i have said it before and i understand a lot of people do not agree, but their public relations absolutely sucks
  5. 9 points
    Bulletpoint

    European Union Army

    I think that's a quite superficial analysis. The US spends more on military and NATO contributions, but the EU spends more on humanitarian aid and global development (as share of GNI). Or to stay in your metaphor, you're pushing down on the lid of the pot to prevent it boiling over, while the EU is trying to douse the fire below. This arrangement actually benefits the USA, because you are able to translate your military investment directly into geopolitical influence, whereas the benefits of global development are more widely distributed and don't always return directly to the donor countries. Also, by keeping the EU military small, you're neutering a potential future military rival and keeping EU countries dependant on the USA.
  6. 8 points
    Oliver_88

    Update on Engine 4 patches

    I am now, to be honest, getting tad dispirited and impatient for the patches or news about their progress.
  7. 7 points
    usgubgub

    Update on Engine 4 patches

    I am a stalwart supporter of BFC, been playing the games for longer than I can remember. I made a modest contribution to the development of CMFI some years ago. Yes, waiting for the patch has been unusually testing, but this game system has so many facets that even though I played less I still had a lot of fun making maps and designing scenarios, not to mention fun testing them. These guys are a small team of extremely dedicated enthusiasts. They give 100%. I still haven't found anything remotely approaching their product for the kind of game play I appreciate. I have total confidence in their judgment and integrity. And I don't begrudge them for one minute the long gestation of this patch, or the confusion over exactly when it will be released. Thank you Steve, thank you Charles, thank you everyone else who put their time and effort in bringing these games to us. I've gone through a rough patch that has lasted nearly ten years so far. If and when I get back on my feet, I will be glad to lend a hand again. I hope it will be soon (can't give a precise date though... sorry, I couldn't resist that :-) ). In the mean time, I don't mind saying that playing your games has often been the only source of fun and relaxation for me, and a good way to avoid going mad during the long spells when real life got held up in limbo.
  8. 7 points
    After months in the making, I have finally completed my campaign Valleys of Death. It turned our to be quite an ambitious project, with 11 missions! The campaign revolves around a US Army light infantry company, manning a remote combat outpost in an Afghanistan inspired terrain. Unlike classic CMSF, which highly favors shock and awe and maneuver warfare, Valleys of Death deals with the issues of small units operating in a clearly defined AO. This means that, like in real life, you will conduct operations on the same map many times, with each mission focusing on different areas and objectives. By the end you will come to know the area very well, and this knowledge is key to defeat the enemy. Features: 11 missions A large 2X2 km map and 2 additional maps Modern counter-insurgency infantry combat Heavily inspired by Afghanistan related media (Restrepo, Taking Fire, etc.) Base game, no modules needed Download from Dropbox Please let me know ASAP if this link doesn't work! I'm not exactly a Dropbox wizz
  9. 7 points
    hundtand

    Update on Engine 4 patches

    Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've bought the CMFI bundle already. Sadly they aren't and my only saving grace from unexpected frustration was stumbling into this thread and asking what ailed the game. The general lack of transparency is, simply put, very offputting to me as a prospective customer. It seems to me like the kind of aloof attitude that not even AAA developers can very well afford these days. I eagerly await the patches and for a few months to pass after their arrival. With this thread as a reference, it seems unwise to be sinking my claw-like toenails deeper into the product catalog much sooner than that. (*Though I guess I've noticed some fairly minor wriggles in AI response to fire in CMSF:2. Like Canadians running away from the impact of their own LAW:s)
  10. 7 points
    bweiss

    RT Unofficial Screenshot Thread

    A scenery shot and Heer closeup.
  11. 7 points
    absolutmauser

    Update on Engine 4 patches

    The delay has given me a chance to catch up in other areas of my life. I have two kids it turns out! Who knew??
  12. 7 points
    Jaskier

    Update on Engine 4 patches

    Well i know, i was trying to be sarcastic I wanted to start peiper campaign again but with updated game and I'm checking forum almost on daily basis and I'm kinda tired after few months 😕
  13. 7 points
    MOS:96B2P

    New Scenario: Coup D'etat

    Some screenshots, just for you my friend. The assault ship USS Wasp. View inside the well deck of USS Wasp looking towards the stern. The well deck is made possible by the bridge inside of a building trick discovered by @RockinHarry. The USS Wasp deploys a USMC beach assault unit with the USS Ticonderoga in the background. US Marines watch from the starboard hangar of the USS Wasp as the USS Ticonderoga engages attacking aircraft.
  14. 6 points
    Yskonyn

    Update on Engine 4 patches

    Different type of profession but still relevant for the discussion: I am a pilot flying about 200 passenger per leg from A to B. There are a LOT of variables at work in the process getting passengers and their luggage from A to B safely and in a timely manner. There are a few cardinal sins to be made when things do not go as planned and get people angry quickly in my experience: -Not giving any information at all -Making promises you can’t make true. -Lying about the situation I often see that we are affraid to bring bad news and then try to make plans to keep people happy as long as we can, or just decide not to give information in order to avoid discussion. This doesn’t work and frankly, people are perfectly capable to accepting bad news. Its all about how the flow of information is managed once things go wrong that define wether those 200 people disembark with respect or outrage in the end. - Addressing people frequently even though there isn’t any news is very much appreciated. -Giving a timeframe helps people feeling respected even though you might have to adjust that timeframe once in a while. I am not saying I am a guru, but these are important lessons we get taught as captains and I feel its quite applicable to whats going on here lately. Just my two cents, really.
  15. 6 points
    Howler

    Update on Engine 4 patches

    Whining has more to do with no information, let alone a simple revised ETA, being provided. It's not rocket science - revise a slipped March deadline by providing a *timely* update of... July or October or early-2020 [pick a date]. Posting every other month that we're almost there isn't an effective way of communicating with your customers. It's not that complicated. What you want to avoid is the mishandling of expectations. Said expectations being set initially, not by the customer, but by the developer. It's not difficult... post an an update before you blow past the last one. Otherwise, you mangle expectations. Anyhow, it is what it is. It's obviously more effective to be reactive rather than to be proactive with deliverables. Plus, it's lot more fun to be wading through 22 pages of my useless posts than it would be to reference a locked thread of *timely* updates from the developer. Now let's back to eating our young...
  16. 6 points
    bweiss

    RT Unofficial Screenshot Thread

    Wow, looking at all these screenies of RT glory got me to do some more tweaking of my color, gamma, and saturation profiles. To fully enjoy the great work of our talented modders one must tinker with a host of various monitor, graphics card, and post processor frag settings, all of which impact each other... At first I wanted to pull my hair out but focusing on the skin or flesh tone color as a visual base made it a bit easier. So I started there. Still tinkering with the Nvidia digital vibrance and gamma settings as I'm using a base RGB icm setting on the old AOC 2560 monitor. It has a rep for being a bit washed out in color display. Anyway, I think I may have finally gotten to a point of being satisfied with the results. Eye candy for all.
  17. 6 points
  18. 5 points
    3156Regt

    My Return to Combat Mission!

    In the early 2000's, knowing nothing about it, I picked up a boxed retail copy of "Barbarossa to Berlin" and ended up spending untold hours battling back and forth across the plains of the Eastern Front. WEGO had me hooked! I toyed around with the original "Shock Force" because it was very familiar to my actual military service, but I'm really a WW2 buff at heart.. I got away from the game as I upgraded computers over the years. A few years ago I started noticing that Combat Mission was out again and with a new engine, but for no particular reason, I never pursued it... until now. Well - a few days ago I bit the bullet and bought the latest build of "Battle for Normandy". Just - wow. After a bitter fight through the hedgerows, my beleaguered US squads finally knocked out the dug-in PaK 40 that had been holding my four Shermans at bay, allowing them to commit to a high-speed "cavalry charge" in-line across the now-secured field in the last three minutes of the game, to form a semi-circle at the objective crossroads all the while gunning down the remaining German infantry as they broke and fled in abject terror! It was rather glorious! That was only my first mission, and I'm already eyeing the additional content - specifically Russia and Italy... Thanks Battlefront guys - I have returned!
  19. 5 points
    Vanir Ausf B

    Vehicle behind Wreck?

    1) Friendly vehicles never block LOS/LOF for other friendly vehicles. 2) Operable enemy vehicles block LOF, but not LOS, from friendly vehicles. 3) Non-smoking KO'd vehicles do not block LOS/LOF for friendly or enemy vehicles. 4) Non-smoking KO'd vehicles block LOF, but not LOS, from any unit as long as the targeted unit is not a vehicle (ie: tank shooting at infantry or infantry shooting at infantry) 5) Smoking vehicles block LOS and LOF. 6) "Vehicles" means tanks, SP guns, and AT/Anti-personnel guns.
  20. 5 points
    This is an unprecedented effort by the CRMA (Canadian Research Mapping Agency), a volunteer outfit started by veterans to fully map the entire movements of the Canadian Army in Normandy, starting with the invasion maps and going forward. But it's much more than maps, because it includes/will include all the War Diaries covering where Canadian units were, enemy sightings, combat, etc, as well as piles of pre-war, wartime, and post war photos. All the other forces friendly and not are also covered as to their locations if they were in the AO. The amount of material compiled is monumental and will be fully searchable, too. Project 45 after that will follow the First Canadian Army to the end of the war. https://www.project44.ca/intelblog/mapping-the-battle-of-normandy Regards, John Kettler
  21. 5 points
    slippy

    Update on Engine 4 patches

    I can totally appreciate and sympathise that things do not go according to plan. Whilst we are all waiting for the patch to be released, i'm sure none of us want it released until it is thoroughly tested. My only gripe, time and again, is to do with communication, or lack of, between developer and user. BFC Elvis has now posted above, which may have taken him about 5 minutes to do, if BFC had posted this two or three weeks ago then at least it shows some thought towards communication and transparency between the two parties, and goes a long way to keeping everyone onside i believe personally. regards slippy
  22. 5 points
    sburke

    Update on Engine 4 patches

    Not mostly, but the research of it does continue and there are items that are debated and then there are game constraints that sometimes make it difficult to actually represent the detail. You may recall some of the discussion on how the vehicle occupancies affected unit ToEs for CMBS which theoretically should have been more clear cut. It doesn't always work that way. The army can decide that Joe Specialist on the grenade launcher will have to sit with another squad in the 3rd Stryker, but in CM you can't do that. Either the team fits or it doesn't. Folks should by now understand that the game team/squad structure and it's intersection of actual ToE is a pain point. One that Steve does his best to make fit, but it can get very difficult with unintended consequences when you start changing the ToE for dates. Folks should also appreciate that the testers are just other players. We feel the pain just as much. That we have more visibility as to current state doesn't make us any less anxious to get the patch out there or frustrated that it isn't.
  23. 5 points
    slippy

    Update on Engine 4 patches

    😂😂 😂😂 Be funny if it was not all so disappointing and unnecessary though Michael, i can't think of another active game developer, that i follow, that treats its loyal customers with such disdain, its really saddening and so easily solvable.
  24. 5 points
    mirekm61

    Update on Engine 4 patches

    I would like to remind you what has been introduced in patch 4.0 because you complain a lot, and the game looks much better than version 3.0. I will mention only what happened in the gamplay and editor, it's hard to call it a game break. The only thing is the infantry is leaving the place too easily under fire which seems safe. In some cases, this is annoying just like spotting a short distance. However, you can still play it. Gamplay Hulldown Command  Vehicles have access to a new movement command called Hulldown. This command allows a vehicle to move forward until only the turret is exposed to a specified target, and then the vehicle stops moving. Improved Infantry Spacing  Infantry on the move will now respect each other's personal space! While moving, squad and team members will maintain a few meters of distance between each other. Soldiers will also spread out laterally on the move when possible (some terrain may necessitate column movement, such as paths through rough terrain). Peeking Around Building Corners  Infantry units positioned adjacent to building corners will now automatically post some soldiers at the corners to observe and fire around the obstacle AI Proactively Avoids Artillery Fire  The TacAI that runs soldiers and vehicles will more proactively, and reactively, attempt to avoid incoming HE fire. Two classic examples are that the AI will attempt to avoid being wiped out by incoming artillery barrages and direct tank fire. Combine Squad Command  Combine Squad is a new Admin Command for squads. This command is useful for squads that have suffered major losses and need to consolidate their remaining personnel into larger teams. Editor AI Area Fire Orders  The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated. AI Facing Orders  Each AI Order can be given a location for it to Face towards. AI Withdraw Orders  AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them. Campaign Resupply  Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions, as opposed to the all-or-nothing check on each unit done previously. 3D Flavor Object Clone Tool  Flavor objects can be cloned within the 3D view without having to go back to the 2D view. 32 Order AI Plans  Each AI Group can now have up to 32 orders, increased from 16. Stream Terrain  Small streams can now be placed on battle maps.
  25. 5 points
    slysniper

    Update on Engine 4 patches

    there HAS NEVER BEEN GAME BREAKING BUGS. Now the bugs in the 4.0 version is game breaking in a sense in arty and infantry reaction to it if you are not accepting of it, but all it has ever taken is to play the game in version 3.0 before that change was made. what you have is 4.0 format not a good format for play against the AI if you are using arty. Any other way the game is played has been fine, 4.0 is good except for a few other issues. For those needing to bomb the heck out of AI troops, 3.0 was always still available. Yes, was it a issue that buying the upgrade and not getting the fix all this time was bad form. Of course it was, but don't act like the game is been unplayable, for it has not. You all know 4.01 fixes the problems, the releases are close at hand, after all this time you might as well take your chill pills because nothing on your part is making it happen any faster.
  26. 5 points
    Thewood1

    Update on Engine 4 patches

    Graviteam is not a huge team. Its a few guys. Their PR person is the main dev. He can be a dick, but part of it is a language issue, with a little cultural issue thrown in. Graviteam responds daily to comments in their forum on Steam. And they do basically monthly updates to address any issues that come up. And they are very interactive with their customers on issues with the game and suggestions for change.
  27. 5 points
    I bailed my Coy HQ tank and used the crew to observe enemy movement (harder to spot a man that lies in prone position, than it is to spot a T62 turret). I parked one of the Plt HQ tanks near my company commander, who then shared his spots with platoon commander. The information got passed through the platoon network. Next step was choosing hull down positions. With contacts already passed through platoon network, the job was already half done. Having my tanks unbuttoned/opened up and with previous knowledge of enemy positions and movements, has made my tanks spot M1's almost instantly. I was lucky to catch one platoon on the move. Movement reduced their spotting ability, which I fully used to my advantage. The second platoon of M1's was destroyed by combining efforts of my Company commander observing, 9M14 Malyutka's blinding the M1's and T62's finishing the jobs with flanking shots.
  28. 5 points
    dragonwynn

    CMFB Campaign: Fields of Tears

    Hi guys I am still around and follow the threads from time to time. Just havent been able to devote any time to CM of any title for awhile. Lot of other projects and work happening. But glad to see people are still cussing my campaigns lol, even noticed a few on youtube from different titles. Maybe soon I can put something together for SF2.
  29. 5 points
    There are so many talented people in this community, but this really is it in a nutshell. Going by past history, I think it's time for BFC to ask MOS to come hither. 😉
  30. 5 points
    Here's a lucky shot. I was just playing the U.S. Army, trying to be extra careful, advancing very slowly and cautiously, using dead ground to move troops forward and hull down positions for every vehicle and then everything went horribly wrong. I parked an M1 tank in a hull down position along the side of a road when a Kornet opened fire on it. Here's the view from the ATGM position at maximum zoom: The missile missed the tank, flying right over the top of it. It continued to fly for another 40 meters through the woods behind it until it just so happened to slam into a tree RIGHT in the middle of an infantry squad moving through the woods. The infantry were in dead ground behind that road embankment and were not even visible from the ATGM position, and I thought they would be safe moving through the woods. The missile miraculously flew past several other trees just so it could hit the one right in the center of the squad. One man was killed, another incapacitated, and every other member of the squad was wounded except for two. The next turn I tried to pull the tank back and hide it behind some trees, but part of its turret was still visible and it was knocked out from the front by a second missile. I guess you really don't wanna mess around with those Kornets.
  31. 4 points
    You're a member of the community ….
  32. 4 points
    A 155mm round is about 100lbs compared to the 30ish lbs of a 105mm. In the early 2000's a lot of NATO planners assumed artillery would be standardized to 155mm but operational experience has shown that cheap, light, mobile guns are valuable. I'd rather have a 105mm on call than a 155mm tied up supporting other units. More tubes are generally better than fewer state of the art tubes with precision rounds. I think the Russian way of war is on the right track in that regard. See also the return of 60, 81 and 120mm mortars to NATO after all those theorists thought precision CAS would replace organic fires. When I joined the military as a field artilleryman, even at the school staff were bemoaning the End of Artillery because everybody was reading about how armed UAVs, small diameter bombs on CAS, land-based CIWS, Hell even tactical lasers had made artillery obsolete. I think NATO thinkers get tied up in the latest and greatest until the next conflict. Look at all the loony ideas before Vietnam, or even throughout the 70's and 80's.
  33. 4 points
    MarkEzra

    Update on Engine 4 patches

    You are welcome. An incredible amount of heart goes into the crafting of this game.
  34. 4 points
    DzrtFox

    Update on Engine 4 patches

    I don't really understand how a standardized WW2 TO&E got intertwined with a fix for this bug when it's been known about for over 2 years and Engine 4 users have already had to endure the wait for CMSF2 before the fix was supposedly "just on the heels of its release". I'm assuming this is for a future module or modules, but what about the people who already paid for Engine 4 (or SF without updated campaigns)? Couldn't this have waited a little while?
  35. 4 points
    Thewood1

    Update on Engine 4 patches

    I would have thought after 12-13 years of building and patching these games that someone at BFC would have figured out a more methodical way of doing at best, or figured out the effort to do it at worst.
  36. 4 points
    The fires are called in by the forward based artillery officer, not the manuever unit commander. As such I am not sure how the above is applicable. Incidentally this is why you get separation between commander's vehicles and senior officer's vehicles down to battery level, one moves with the troops, the other stays with the guns. Such direct and competent control of arty, all other things being the same, allows for faster fires.
  37. 4 points
    hank24

    European Union Army

    Not by accident is the name of this website National Interest (or better US National Interest). Well made propaganda. My personal opinion is that we Germans are not doing enough for our military, because I think, when you decide to have a military force, you have the obligation to train and equip it to the best standards possible and affordable. But there is a large proportion in our population which is clearly opposing more military spending, maybe due to WW II, the reheating cold war with its nuclear threat here, all the lies they heard from people keen to start a war, e.g. Saddams weapons of mass destruction and some more incidents, never ending conflicts producing even more failed states, the failure to stop terrorism by military means, etc. That these people have a significant influence on our military spending is a direct result of the democracy the US implemented here (for which we are thankful). So please accept, that this behaviour seems to be in our national interest as defined by democratic processes. Is here anybody thinking that the US would spend less when Germany spends more? Is not the premier reason for US spending policy the ability to project substantial power which it would do with or without Germany? But here are the good news: german chancellor, Frau Merkel, expressed that it would be a good idea to have a German aircraft carrier. Wow, I seldom laughed so much before. Back to European Army. EDA is trying to hamonise things and coordinate industrial effort concerning defence matters. The mixing of units is even going down to battalions, e.g. a dutch/german armored battalion. See https://www.deutschesheer.de/portal/a/heer/start/aktuell/nachrichten/jahr2016/maerz2016/!ut/p/z1/hVDBToNAEP0arjtToBS9QdBUg8TYpi17MQuMgMFdsixgjB_vkia9aOMcZjJv3rx5GeBwAi7F1NbCtEqKzvY5D17jMN2n7o3rpn4SYbT17rL90xbR9-EAx_8o3I7xSkQIu4ogtxqb6xoe7IADfxeT-GS90qYjw0S5eIS8EbLq6FmV0RmwxIpYqaTl2GxImtbmWguj9GW7HLW2E9ZWkOMqiXF98bT6jsIgCQ8BbpKH-AUegdedKs7fiGThhTVwTW-kSbNRW7gxph9uHXRwnmdWjLKiYaZGs4ocXC6KzkHhYDEvwGCENraMZUN_STZqMHD6pQT9x32YZevpK6XjD0OwLLk!/dz/d5/L2dBISEvZ0FBIS9nQSEh/#Z7_B8LTL2922L4DA0AH3ENTMH0043 Language problems should be less after all these international deployments. Everybody is speaking english.
  38. 4 points
  39. 4 points
    Hapless

    UO: How To Take Hostile Buildings

    Best to treat enemy held buildings like landmines: If you can go round it, go round it. If you can't go round it... blow it up before you go near it. If you can't blow it up... shoot the crap out of it in the hope that you'll hit something important that stops it going off. Clearing the building is the equivalent of stepping on the landmine- don't do it unless you literally have no other choice.
  40. 4 points
    Kevin2k

    Update on Engine 4 patches

    👍Good find! Assuming these are actually yours.
  41. 4 points
    Howler

    Update on Engine 4 patches

    This thread is 19 pages long when it could've been simply a series a monthly posts from Steve outlining a road map with a simple date associated to each entry. The closer releases could even narrow it down to a day with the farthest ones to a simple year. Like... CMSF2 Canadian Campaign --- May 15, 2019 CMSF2 UK Campaign --- July 1, 2019 Patch CMBN --- July 15, 2019 CMFI Module - Rome to Victory --- Spring 2020 CMRT Module --- 2021 Lock the thread so we don't need to parse 19+ pages of off-topic posts. Do the introduction/PR work describing products in other thread elsewhere. As someone said to me recently - it ain't rocket science and this isn't the 90's where customers are unaccustomed to the ways of computers. People nowadays appreciate a little transparency. Personally, I don't want constant monthly patches. I prefer releases that are thoroughly vetted and ready when BFC says it's ready. I just don't understand how hard it is to simply assign (a made up) date estimate to each entry in your already published product roadmap and auto-post the first of every month. Anyhow, let's get back to this constructive thread where we eat our young...
  42. 4 points
    JSj

    Update on Engine 4 patches

    Definitely. That they don't even bother to take a few minutes to write a few lines about why the "before March" release did not happen is really bad.
  43. 4 points
    Either point him to a post describing board etiquette, or assume he's still relatively new, at 12 posts, and let it pass. Or, you can do what you did which is less welcoming, helpful, or instructive.
  44. 4 points
    BletchleyGeek

    European Union Army

    The - historical- facts go to point out that the last four Tory prime ministers in British history have been incinerated as a result of their policies regarding the EU. Thatcher, Major, Cameron and now May, seem to have find the end of their political careers on the same or a similar shoal. Always loudly demanding concessions from those "exploitative" continentals, always getting them, and all to, inthe end, have been summarily thrown out of a window by a faction in the Tory party. Rik Mayall totally nailed what those games are about with this impersonation 30 years ago!
  45. 4 points
    Speak of the devil! Here is a actual picture of the Volkssturm Rollstuhl Truppen in action! Plus a museum picture that shows the only surviving model of a early American attempt at a cost effective scout car.
  46. 4 points
    MOS:96B2P

    New Scenario: Coup D'etat

    Overwatch. Moving into the city streets.
  47. 4 points
    MOS:96B2P

    New Scenario: Coup D'etat

    Beach assault.
  48. 4 points
    MOS:96B2P

    New Scenario: Coup D'etat

    If it is not clear who the victor in the coup attempt is by 0615hrs (or if the player just wants to) the player can choose to award the AI controlled regime 200 VPs and continue to fight on. The USMC will then be available for the player's use. Of course this overt outside intervention will trigger a nationalist backlash in the streets of the city........... Command decision. Below are some screenshots following a decision to fight on. Chaos continued to grip the city with no clear victor emerging. The task force stationed off the coast became impatient with the continued chaos and escalating threats to their consulates and citizens in the city. The command decision was made.
  49. 3 points
    Gafford

    Update on Engine 4 patches

    IMHO these games are AWESOME. If I had a Shelby Cobra I would just drive the hell out of it and never complain about the tune ups 😎
  50. 3 points
    Warts 'n' all

    European Union Army

    First job for a European Army. Clean the English Lager Louts from the beaches of the Med this summer with extreme prejudice.
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