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Showing content with the highest reputation since 09/22/2018 in all areas

  1. 10 points
    I've posted Combat Mission on Pornhub. No one can stop me.
  2. 9 points
    It's like you got a bunch of fussy grannies waiting at the bus stop. "Oh, it's those bus drivers, again. They're always late." "It's not their fault! The traffic here is always bad." "Oh? You're in love with them, then? You always defend them." "No. You're just putting blame on something they can't control." "Oh, the bus company should at least give us better schedules." "No, no... Then you would complain about that schedule when the bus is inadvertently late or early." "Well, I have a right to complain if the bus is late!" "If it isn't convenient to you, learn to drive!" "How about /you/ learn to drive! I expect these bus drivers to do that, that's why I buy the tickets." "It's a busy road, even if you're the best driver you couldn't always be on time." "Oh, so you're defending them, again?" Other people waiting for the bus have heard these grannies argue the same points yesterday, and the day before, and the day before that... If you want to amuse yourself, read these discussions in the voices of John Cleese and Eric Idle.
  3. 9 points

    Artillery advices needed

    As a ex-artillery officer, here are the principal differences between the types of platforms. Mortars are high angle only and are incapable of direct fire. Given an equal caliber, a mortar will have a higher rate of fire than a howitzer or a field gun. Mortars (except for the very largest) can be broken down and man packed or carried by improvised transport (like the bed of a pickup truck). For getting directly behind tall intervening terrain with fire, they are a preferred weapon. Most effective against infantry, limited effectiveness against vehicles, emplacements and buildings. Lethality inceases with caliber but portabillity/mobility decreases. Howitzers are capable of direct fire, indirect fire and high angle fire. They are either towed or self propelled. Can get really big calibers. Very effective against infantry, limited against vehicles and emplacements. Preferred weapon of choice of you don't have airpower and want to level a position, a building or structure. Biggest variety of ammuntion type - illumination, Smoke - Base Ejecting, Smoke - WP, Cannister (anti-infantry direct fire),HE, ICM, DPICM, and smart munitions and variable time and time fused ammunition. Field Guns are direct fire weapons and in a pinch, can do low angle indirect fire, limiting their range and usefulness. A anti-tank gun is a example of a specialized field gun, for example. Can get to big calibers like howitzers and are either towed or self propelled. Not a lot of field guns are made anymore due to their limitations as tanks have largely taken over the roles the field guns used to provide. In general, the larger the caliber, the bigger the lethal zone. The larger the round, the smaller the CEP (Circular Error Probable) footprint - a fancy way of saying that if you want to hit a point target, you get the biggest caliber you can get as the round is more stable in the air and less affect by meterological and has a smaller CEP footprint. The larger the caliber, the more destructive it is to vehicles and structures and emplacements. Bigger is better. Call or response times are not weapon dependent. They are determined by the communications capability and doctrines of the C3 systems used by the army in question. Lighter weapons like small mortars can be set up quickly and torn down quickly but once emplaced, once a call for fire goes out, it is the C3 systems, crew training and observer training that determine how fast you see a round on the ground. Combat Mission games try to simulate artillery systems and capability. Why does it take longer to get a 155mm round on the ground verses a 80mm mortar round base on what I stated above? The delay is to simulate the fact that mortars are closer to the enemy than howitzer systems and to reflect time of flight realities. For example, most of the time, a mortar 1 km from the enemy will tend to have a round on the ground sooner than a 155mm howtizer shooting from 7 km away. And the chain of command / communication issues are simulated as well. A US 155mm is not inherently faster than a Soviet built 152mm yet in game, the US player will get fire for effect well before the Syrian player will. This is doctrine and C3I being simulated in game. So the bigger delay in response time is coded into the game to 'simulate' that. Hope that answers your questions.
  4. 9 points
    Really when customers paid $120 in advance they have no right to be notified or updated when they might actually receive the product?? You really should rethink that!! To be honest it's getting to the point where I'm thinking that I ought to request a refund because I could spend the money on something else that I can enjoy right now, not in 6 months time. I don't think that's an unreasonable regret on the part of the customer either!
  5. 9 points

    They meant september of next year!

    I agree completely. The developers have developed some bad habits concerning marketing and support of their games, and these habits continue to go unchallanged by the community, thus ensuring the continuation of said bad habbits. If their product sucked I obviously wouldn't care one bit, but since the product is pretty excellent this constant lack of communication and broken promises and deadlines (in regards to the patch) is getting on my nerves.
  6. 8 points

    They meant september of next year!

    It isn't whining when people have been waiting two years for a patch, and it isn't whining when a date is set for a release and then missed without a word. You're the one who whines after people criticize BF for anything.
  7. 8 points

    Don't post Combat Mission on Steam.

    What in the h*ll are you talking about? I went on Steam and then they said go away, and then some comments were deleted, then Combat Mission, then you don't own your games, then EULA stuff...then I passed the bong. This is like a an acid trip where I didn't get any. EDITED: Yes, I know, I mixed my drug metaphors but it seemed to fit into the gibberish theme this thread evokes. EDITED: I do not condone drug use except on days ending with sunsets. EDITED: I don't do drugs. I can barely do mornings. Mord.
  8. 7 points
    For the record, Grogheads.com takes no official position with respect to Battlefront one way or the other. However, our members possess a variety of opinions that we encourage them to express, be they positive or negative. Wargaming is a subject we are all very passionate about obviously, so sometimes, some people have difficulty expressing their views in a rational, calm manner. I know I'm stating the obvious, but I just want to go on record by stating clearly that the opinions expressed in our forums belong to those of the poster. Personally speaking, I have every CM game ever released. Yes, I've been frustrated with the DRM and licensing and the delays, but it never has, nor will it ever dissuade me from buying a game in the series if it appeals to me. Shock Force 2 is eagerly awaited. I encourage anyone here who strongly supports CM and Battlefront to hop into our forums and represent. You are all welcome.
  9. 7 points
    I know you are just beta testers. But it is you guys that come back in and seem to try to turn the conversation about everyone picking on Steve and BFC. And you come across as semi-official. So what you say carries some weight. Instead of just saying, yeah, we know it sucks that our boss doesn't communicate, you feel the need to aggregate every slight BFC has ever faced in their 19 year history. There are a couple beta testers that generalize individual statements into all out customer-led attacks on all that is BFC. It would probably be better as a beta tester to not say anything. Let it go. By you guys coming in and trying to ride herd, you are letting Steve and BFC off the hook on their poor business practices. People will come in and complain. So what? Its not like BFC is going to suddenly change or salvage its reputation in single forum thread. You guys do more harm then good when you circle the wagons on issues that are legitimate or excuse away BFC's actions/inactions. You guys, as beta testers seem very frustrated by these conversations. So why do you involve yourselves? Let BFC address it, or not. I came to the place in my life that I recognize that BFC makes great games, but, outside a cadre of old players and beta testers, they really don't like their customers much. I still play now and then, and I poke my head in now and then, but I tend not to take stuff personally much. As long as the games are good, I'll put up with the abuse.
  10. 7 points
    The most frustrating thing to me is that when someone complains about the comms blackout, it's immediately run up as a tirade about missing deadlines. There are a number of people who have specifically stated that its not about the date, its about being left in the dark. Can someone who is in any kind of "know" just address that? And its not just about this site. There are threads on other sites where the attitude is much harsher about the lack of updates. And those sites should be a marketing dream for BFC. Instead, BFC is vilified for not communicating. A simple five minutes to post an update would solve this particular point. A simple "Its taking longer than expected. Limited time, overly complex, unexpected challenges, dog ate my homework, yada yada."
  11. 6 points

    They meant september of next year!

    Sorry please don't ban
  12. 6 points

    CMFB (Unofficial) Screenshot Thread

    This is Karl... And that thing he's cuddling there is Karl's Panzerschreck which he affectionately calls "Bertha". He claims the camouflague on Bertha reduces the chances of enemy tanks spotting him by 75%! Karl's ammo bearer has cause to dispute this claim as he's lying in a bush picking shrapnel from a tank shell out of his internal organs... The rest of his platoon, save for a few stragglers and himself, have withdrawn to the woods to the rear. But Karl didn't go with them despite being shot at by infantry, tanks and surviving two mortar strikes. He's been hiding in these bushes and watching this one roll up the hill, but he has only 1 round left. Karl's a good shot, I'm not sure if he's told you that already, he usually tells anyone who'll listen. His second tank of this December morning. Now on something of a roll and with no more rounds for Bertha, he pulls his pistol and spies a halftrack. He's not concerned that a squad of enemy infantry were seen running along that tree-line only a minute ago or that his pistol is somewhat inferior to his beloved Bertha in the anti-armour role. Sure enough, his efforts to ruin the paint job on the halftrack draw the attention of the americans and Karl ist Kaputt.. The End.
  13. 5 points
    John Kettler

    PBS Ortona 1943 Documentary

    One of my CoC colleagues posted this, and I just got through watching it. Impressive work which answers a bunch of questions about this seeming Battle That Never Was (unless you're Canadian). Features a Grade One historical bombshell, too. So astounding you may think you're hallucinating. Found it most disconcerting myself. If you haven't seen this yet, MAKE the time. Regards, John Kettler
  14. 5 points
    Ok. I have read enough of your posts now, that I have to say this so that you will understand the concepts in CM. Firstly, YOU have to WIPE your brain clean of all the RTS nonsense. Take it out of your skull, squirt some Windex on it and give it a nice scrubbing. Now, put it it back in and away we go. CM isn't gonna give you power ups, weapons upgrades or healing/resurrection (they have their place in other game but not here). You MUST forget all that stuff if you want to learn. You have to approach it as if you are a real commander, on a real battlefield, with real men, using real weapons for the time period you are playing. It's more of a simulation than a game where exploits replace actual tactics. Battles can take place anywhere from thirty minutes to four hours, no tank is gonna get upgraded armor, no soldier who just had his leg blown in half is gonna get a magic bandage, or a green squad that just killed three Germans is gonna advance in experience, within those time periods. On the contrary, it would take a few days to up armor a tank, the wounded soldier would be shipped home, and the squad would slog for weeks before they learned everything they needed to survive. Think of it this way, if it doesn't happen in the real world, it doesn't happen in CM. Once you rid your mind of the gaminess of other games you'll be better suited to absorb the nuances of Combat Mission. It's a whole different experience and very rewarding. Have fun with it. Most importantly read the manual! There is a wealth of info there. But don't hesitate to ask more question on what you don't understand. It's nice to have new blood playing the game. Mord.
  15. 5 points

    Tactical use of splitting squads?

    Just goes to show you how gamey all those "realistic" RTS titles really are, don't it? Real world tactics invoke real world outcomes in CM, more so than any other game at this level that I can think of. No health bars, no armor hit points, no base rushing, just good old fashion tactics. A lot of your problems will be unlearning exploits and "tactics" that you picked up while playing pretenders. The CM1 guys had a similar problem when they transitioned from the old titles to the new engine because of the change in fidelity and abstractions. But whatever you do, don't get frustrated, once you get it you'll be rewarded with years of fun. Mord.
  16. 5 points

    They meant september of next year!

    LOL. I read through one thread over there. Nothing but the GS CM Forum 2.0. Same hate, same bile, same environment of constant negativity. Christ, one guy was even wishing for BF to fail. And low and behold an appearance by everone's favorite toxic stalker-troll to boot (still acting the same cancerous way he always has) which was no surprise considering the atmosphere. Yeah, we may have problems here, arguments and what not but at least it isn't constant. If that's your idea of how "senior wargamers" act and the kind of interactions you enjoy, well that's your business. Me, I'd rather not even be on the internet than to hangout in threads like that. I come to forums for fun and laughs and a little bit of discussion, not to read pages and pages of bitterness and hate. And the hilarious part is most of the guys that were really nasty claim they don't even play the game. Same old #$%^ different year and forum. I agree with some of what you said in this thread, but that was a bad example of why anyone should care what the outside thinks. Mord.
  17. 5 points

    They meant september of next year!

    There have been a lot of good points made in this thread. They're even better when they're kept at a civil level and the ad hominem vitriol is left out. A game which causes emotional responses is a pretty good game, in my opinion. (Someone mentioned Bejeweled. Yeah, it pisses me off that my wife kicks my ass on that game.) By definition, beta testers are fans of the game. We are tied to a non-disclosure agreement. That causes stress. I'd like to tell you more, but all I can do is play Bejeweled to vent...and that's not going as well as I'd like.
  18. 5 points

    Artillery advices needed

    Blackmoria's answer, unsurprisingly, is the one to pay attention to. Some more points and an illustration: Mortar vs. Howitzer vs. Field Gun - the interesting thing is where they overlap. The main practical difference, in all CM games, is how organic each asset is. In WW2 titles, US infantry have 60mm mortars at the Platoon level - this means they are available for the platoon leader to call down, and that they are going to be quick to respond to changing circumstances. 81mm mortars exist at the Company level, and most formations attach their artillery at higher levels than that, and often these larger assets are only available to Forward Observers. In CMBS (and to a less extent CMSF, but we'll have to see exactly how this is modelled in CMSF 2) , the modern US infantry rifle platoon can have embedded Forward Observers, and may also have access to small drones. The rifle company also typically has 120mm mortars, which are gettng to the point where they're no longer really "miniature artillery", since they can do some real damage. It's also notable that the US 155mm and 120mm mortars both have a limited amount of precision-guided rounds, which allow you to call in "precision" missions. In the modern titles, Forward Observers often have dedicated vehicles, which cut down their response time even further.
  19. 5 points

    They meant september of next year!

    Blind fanboyism at it's best. Not very "grown up" in my book...
  20. 5 points

    The state of CMSF2

    Yeah, like me. Give us a heads up, Steve. What gives? Mord.
  21. 5 points

    They meant september of next year!

    wake me up when september ends.
  22. 5 points
    Harry Speakup

    Any YouTube footage out there?

    Marketing is not Battlefront's strongest point. ChrisND's Twitch streams were great and are sorely missed.
  23. 4 points

    Combat Mission future

    The figure you are quoting is for operation maps in CMAK. Page 145 of the manual states 'Maximum area for a Battle map is 20 square kilometres (roughly 4km by 5km), though neither dimension may exceed 5 km.' CMX2 maps on the other hand are admittedly smaller but not by a huge degree Page 96 of the manual states 'Maps can have a maximum total surface area of 18 kilometers squared (4248m x 4248m if shaped as a perfect square). No side can be longer than 8,000 meters. The ratio of the length and width of the map must be 10:1 or less.' As somebody demonstrated somewhere recently (probably @IanL), you can actually squeeze slightly more than 18km2 with maps of 8000m x 2320m achievable in CMX2. Or put another way, the simple fact of the matter is that maps close to CM proportions are achievable in CMX2 and, as @LukeFFstated, the CMX1 engine is old and outdated. Maps in CMX2 offer so much more. So you like scenarios with big maps … trust me we get it … but to say that large maps in CMX2 are not possible is factually incorrect.
  24. 4 points
  25. 4 points
    That is not true. At a certain load point the unit will no longer be able to Fast move. Pile on more ammo and it can't Quick move either.