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  2. The Steppenwulf

    Update on Engine 4 patches

    I've not touched Normandy for over 18 months now because of a broken game in a stock campaign = broken campaign. Got to be honest I would never have purchased the rest of the Normandy family if I'd known it would take this long to get the issues fixed. I've played half a campaign of the CF and MG modules as a consequence. Considering the cost of these games it begs some serious questions about value!
  3. Michael Emrys

    Ideas for CMx3 Armour Penetration Effects

    A few years ago I was reading a book by a man who had been a company officer in the ETO, and he described watching the wakes of 88mm shells in the tops of a wheat field as they flew just above it. Michael
  4. Michael Emrys

    Update on Engine 4 patches

    With what? I sure don't know what BFC's operating budget amounts to, do you? I'm pretty sure they would love to have an additional programmer and half a dozen full time testers along with a dedicated PR specialist. And maybe a corporate yacht while we're at it. I haven't the foggiest myself of where the money to pay for all that would come from...even without the yacht. Michael
  5. BletchleyGeek

    Ideas for CMx3 Armour Penetration Effects

    Close calls like that were surprisingly common, especially in close quarters combat. I am reading Mark's Panzerkrieg and there were lots of opportunities in the battles for Voronezh and Stalingrad. Also a common theme in the 1942 to 1943 battles is one side being surprised by enemy tanks materialising from behind a ridge and at close range.
  6. Today
  7. ncc1701e

    New DAR: ncc1701e vs JoMc67

    MINUTE 16 This turn was exciting. To avoid losing my halftrack, I have ordered it to advance a little while I am sending my tank into a search and destroy mission against this armored car. The armored car is indeed trying to destroy some of my men near the halftrack. But, the cavalry arrives... And the unthinkable happens. The Stug III is spotted surely also looking after the halftrack. Meanwhile, one of my squad in the woods on my right wing is firing with a bazooka against the armored car. I think that is what we call a near miss. 😕 Luckily for me, my Sherman has seen the Stug III and is aiming at it. Too late, the Stug III is firing... 😨 But, a micro second later, my Sherman also fires. The two shells are under the green arrow. Boom!!! Boom!!! Stalemate... The Stug III is out of order as well as my lonely Sherman... Exciting indeed 😅
  8. transporter

    Interaction with weapons/each other.

    Thanks all for the answers. As I get older I realize I keep getting closer to the "here-after". When I step into my office I forget what I am here after.
  9. Bozowans

    RT Unofficial Screenshot Thread

    I was looking through my old screenshots folder and couldn't remember if I had posted these anywhere. An advancing Soviet rifleman stopped to take a shot with his Mosin at a German AT gun across the street. The view from the gun: The gun fired and the shell flew through the wooden fence, between the guy's legs, then through the front door of the house behind him, and then finally exploded against the opposite wall. The shell was flying mere inches from the ground. That was one lucky bastard! The gun crew was not so lucky considering what happened to them a few moments later. I thought that was one of the more unusual shots I've seen in these games.
  10. RockinHarry

    Special Effects Mix

    obstacles, yes. But which exactly? I can´t see any in the vid above at 04:14. Anyway, it inspired me for some new mod ideas. I´d call it no more hurdles runner something. :D
  11. IMHO

    Russian army under equipped?

    Just to give you a scale to measure... It seems to be just a tiny bit shy of a heavy fighter.
  12. IICptMillerII

    Minefield Mayhem....

    I’ll check it out when I get a chance to. The fact that the explosions can clear most, but not all mines is pretty cool. In reality a MICLIC lane still has to be cleared and proofed due to this.
  13. umlaut

    Update on Engine 4 patches

    Ikke så meget snak, tak.
  14. mjkerner

    Special Effects Mix

    RH, that's just how the animations work in CMSF2. I asked that question when it was first released because I thought it had to do with the old trenches by default turning into fernces. But those in the know said it was just how the animations work for most (all?) obstacles.
  15. sttp

    Update on Engine 4 patches

    Another view is to flip this around and ask why wouldn't they have been working on the patch this whole time? It's been 2 years and 3 months now since they broke some pretty fundamental parts of their own game -- broken to the point that many people can barely enjoy the typical stock scenario. And not just one title broken, but all of them. When the issues with v4 were first brought to light, I would have never believed that it'd still be almost literally years before we saw them fixed. Perhaps Battlefront needs to start actually paying more testers and content creators, in order to get things moving along, instead of relying on the generosity of so many volunteers? I've defended Battlefront and heaped praise on the game many times over the past 4 to 5 years, but at some point a customer's patience and good will just gets used up. "Niche market" is no excuse for a fix to the underlying game engine to have taken this long.
  16. RockinHarry

    Special Effects Mix

    just tested. Must be something different.
  17. MOS:96B2P

    Special Effects Mix

    +1 Looking good.
  18. maybe a good time for revival with the ani mods currently beeing tested in H2H. Final evaluations are to follow in next weeks coming I think. To something different: another animation sequence I personally find somewhat...errm....too sportingly.. is the "jump" (fences, walls, trenches) animation sequence. Considering usual combat loads and such I could imagine something more appropiate maybe. I´m just about testing the "hunt level short" sequence as substitute for "jump" and while also not that perfect I find it somewhat more convincing. What do you think? Before I upload anything you can try yourselves. Unbrz "Normandy V100a" then in "a/animations/kar98" take "kar98k-hunt-level-short.ani" and put it into "data/z". Rename this to "kar98k-jump.ani". Done.
  19. Okay, I think I figured why it was changing AKM's. You need to delete ak-74.bmp. This is actually the texture for the AKM.... The only issue left now is that the M16 swap messes up the tubular stock of the other AK's but that's a minor issue, barely noticeable. There are perhaps other small fixes needed but this is going to help a lot. I wasn't even going to do any weapon swapping if I had to do this alone. But this looks much better. Maybe I'll do an early and a late ANA version. The early one with only woodland camo and AK's. And the late version with M16's and a mix of woodland and spec4ce forest.
  20. And itll look back at you Yeah. It used to bother me thinking of what it musta been like on a U Boat or US sub or whatever and get stuck on the ocean floor and youre just.. Waiting for the air to go.
  21. RockinHarry

    Special Effects Mix

    nice work. I wonder about that pixeltroopers jump move at 4:14!? Me guesses you´d placed and made all of the trench objects masked and now beeing invisible?
  22. RockinHarry

    CM:BN Screenshot Thread #2

    yes, that´s my intention. Hope for an early summer purchase if things going well.
  23. RockinHarry

    Update on Engine 4 patches

    Glad you got me ignited for PBEM´ing Matt. I´m as well rather an impatient type of person, but that doesn´t matter much usually. Have hands full with tons of stuff anyway, so I don´t feel like I have to wait for anything ATM. In current state the game works fine for me close to 100% and in case of our PBEM I just can blame myself for doing some stupid things. Now back to work....
  24. BletchleyGeek

    Update on Engine 4 patches

    Just look - with attention - up the thread Michael. I was taking the piss. Unless 'snak' is snark in Canadian.
  25. Stats are regular, normal, zero for veterancy, morale, and leadership respectively. Helicopters do make use of what they have more effectively from what I've seen but it's weird that a Su-25 costs almost the same as a Mi-24D.
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