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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. Today
  2. Need an Advice

    While CMBN and CMFI are my favorites, they do not allow tank riders. CMFB is the only West Front game which supports that feature. Just sayin' in case it matters to you.
  3. Oleksandr's Modding Space

    Gentlemen, I have to say that I might reduce amount of content I produce. At this moment I work at few tanks, few special effects, backgrounds, uniforms, vehicles, buildings and weapons. Yet, I'm trying to improve and do every new thing better than the previous thing. It is a fine hobby of mine. With that being said, it is a busy period of life - job, education, gf and so on. So my point is that I will always modify something for Black Sea - this is and always will be my favorite game, I will also update most of my mods (adding decals, textures etc.) with time no matter what other games will came out. So im in Black Sea for years thats for sure. Yet, sometimes I will be posting few mods per month and sometimes I will be on a break. I have to say that I really really enjoy that fact that my mods are interesting to someone, two months ago I was a person who never used photoshop in his life and your response and reaction is pure gold for me. Maybe one day few years from now I will look at this game and I will say, "wow we changed quite a few things in here" and I will say, "we" because you guys were sending me msgs, comments and downloaded my stuff. So I would like to say thank you for keeping in touch via so many ways (I have people asking for my skype, email and stuff lol). Thank you guys, I will be doing a lot, basically everything lol (and yes maps and scenarios next year as well) but it will take time. Glory to Ukraine Gentlemen! And God Bless your countries! On photo: Ukrainian Service of Defence Unit.
  4. CMSF2

    PS - @Combatintman Mostly been messing about with that ODA Team Core that I knocked up for Borg of late.....They're a flexible little mob! Mosul is giving me the hump at the moment, I have this feeling I'm going to be doing it all again (well the most fiddly bit at least) in the not too distant future.
  5. Yesterday
  6. New features curiosity

    I agree. I think all troops should be "taken down a notch", both regarding when they surrender, how much fire is needed to suppress them, etc.
  7. You're welcome! As for the panzerfausts, I don't see an issue here. Yes, you lose some panzerfausts if you delete the halftracks, but since the cost of the panzerfausts is also split between the infantry and the halftracks you get what you pay for either way (on average). If you want all the panzerfausts but no halftracks just buy the 9-man dismounted formation.
  8. WeGo Moments

    Yes, I think you're right. Even when Winnie "Floor Crosser" Churchill called himself "Minister of Defence", he still had to deal with separate government departments. e.g. The Air Ministry. The War Office, The Admiralty.
  9. CMSF2

    I had a girlfriend once that called Combat Mission "that little video game that you are always playing" during a semi-argument. Well, I had to explain to her that it wasn't a "video game" but an advanced combat simulation portraying the Western Front of WWII, using historically accurate equipment and armies to create blah, blah, blah. You noticed I said "had" a girlfriend...? Mord.
  10. New features curiosity

    A feature where Units with Low Ammo fire at a slower rate (vs. troops with normal or high ammo that will fire at a steady rate). I believe as it stands now, It doesn't matter if you have a lot, or a little ammo, troops will still fire at the same pace (assuming the exact conditions are met).
  11. WeGo Moments

    Silly English. Always fashionably late. I'll bet they wanted the MOD earlier than 1964. Perhaps Val, our valiant Vickers tosser, viewed the future's various new variants of government officialdom?
  12. New features curiosity

    Or, CMx1 :-(
  13. New features curiosity

    well I guess Squad Leader had it wrong then. Its not the idea position but yes it can be done, the other option "dragging them to safety is not moddeled", again self preservation instincts would kick in , no one is going to kneel and help "a wounded buddy"in close proximity and view of the enemy, once the enemy has been surppressed its a different story, Im sure there were/are real life heroic situations, Im not referring to those. One more tweak to a feature, I love the prisoner feature, but more prisoners should be taken in certain situations instead of "fighting to the death"
  14. CMSF2

    Tsk tsk tsk. It's not a game, its a tactical combat sim.
  15. Actually, the problem may be the opposite. If you've got everything dialed up to max the machine may start to struggle. Then distance LOD figures start creeping closer and closer. If you back off a bit on the options the game's got more elbow room and the distance LODs will stay at a distance.
  16. CMSF2

    Options are nearly always a good thing on principle. Nobody is forced to use the option. But if someone wants to simulate an Elite UNCON with NVG's... Why not? It's a game...
  17. WeGo Moments

    Ahh, Chit...Thanks for ruining it for me, Mord...
  18. @AlexUK, Did it work? Mord.
  19. Oleksandr's Modding Space

    Oh ok thank you man. Will post in a different place. Just tried to do something new)
  20. CMSF2

    Surely 'rarer than a rare thing' is the purpose of the top equipment tiers.....As you know my interest is no longer really very focussed on the the fictional storyline (Wonder how that happened? ), the more options we get, the more we can do (can't hurt to mention it after all).
  21. WeGo Moments

    Nice little story. Although in fact, the MOD didn't actually come into existence until 1st April 1964.
  22. New features curiosity

    KHAAAaaannn ! :-(
  23. FUBAR Village scenario

    LiveNoMore, I concur with Freyberg. +1 on his comments for this really tight little battle. I did a lot of racing around with the jeeps. It was fun and tense all together. Every time you decided to rush the next building, you never knew for sure what you were charging into. And yes, the map was excellent. Thanks for your hard work and for posting this scenario. Heinrich505
  24. New features curiosity

    Something I am not even sure of myself, but I think that when a unit is being suppressed, but has not spotted the shooters, there is no sound effect ofimpacting rounds, making it more difficult to identify incoming fire. It would be helpful to hear the sound of impacts/ close misses. Throw grenades command - this definitely happens in films at least, and I guess makes sense to do. Manual reload command/ reload when not in contact for, say, two minutes and have no orders. More/improved sound Effects, particularly Italian voices in CMFI, there is a lot of echo on them it seems.
  25. New features curiosity

    Except this is new feature request thread so lets request the right feature and not the hack - that's why I mentioned it. <jokingaround>@JoMc67 Back to disagreeing with me I see - that didn't take long </jokingaround>
  26. New features curiosity

    Two things could be happening here...A Prone Medic giving Aid could easily represent Troops being dragged, and the fact that Medic Troops are not normally targeted in RL helps a little with their survivability, and so 'm fine with this.
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