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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. Past hour
  2. I played a bit of the scenario "Meijel Mayhem" today, which features very long lines of fire (2km+). Then I started to notice that my Panthers were consistently unable to spot the enemy Shermans at 1800m+ range. Of course, there's a random element in spotting, but it just kept happening that my Panthers were sitting there, minute after minute, soaking up enemy fire, without spotting the attacker. If they occasionally did get a a spot, they'd lose it again after firing their first shot. My tanks were unbuttoned. I ceased fire and checked the quality of the enemy crews. They were regulars and greens like mine. Here's a couple of screenshots to show just how many hits the panthers were taking without returning fire.
  3. Today
  4. Unit Viewer

    It would be fairly straightforward to set something like this up in the editor. Create a flat map and then add in one of every type of unit available in the game. Make one up with say all the vehicles and an other with all the infantry and heavy weapons. You could then look at the units as they appear in game and read all about them in the manual. One could even setup a small village as a target range and shoot up the houses to see how each vehicle sounds, it's rate of fire, and to an extent how effective the unit might be. Crack open the editor, pick a unit or vehicle you want to know more about, load them in and then go play around with them in your own little sandbox. It will be just like being a kid again!
  5. My understanding was that there was friction between Armored Forces and Army Ground Forces. (I may have just butchered their actual titles. Bureaucrats everywhere are screaming. ) McNair (AGF guru and commander) wanted homogeneity over all else. Doctrine (incorrectly) called for Tank Destroyer Command to deal with enemy armor and for tanks of Armored Forces to romp about in the hinterland, routing enemy HQs and artillery. When the 76mm upgunned Shermans were pushed upon the AGF (by the Ordnance Board? Gah. Ask the Bureaucrats), the actual Generals were asked about them, prior to the invasion. No one wanted 'em. Then, they met Panthers. (The Tiger introduction had been done in Tunisia, but clearly wasn't impressive enough at the time.) The number of Panthers were a surprise... That's when they (the combat commanders) began clamoring for every 76mm-gunned Sherman they could get. There was plenty of blame for myopia to go around. Starting at McNair, and working down, only a few "visionaries" saw the need for more gun. Thanks to them, the 76mm Sherman was ready. (And the same goes for the Brits and the wonder of the Firefly.) The Pershing (M26) was in design well before the invasion, specifically to mount a Tiger-esque gun in a "medium" tank. This also explains why the various tank destroyers always had a gun which was one step better than the Sherman. 75mm Sherman vs. 3 inch TD. Next, the 76mm as a better gun than the 3". When the Sherman got the 76mm, the TDs had the 90mm. "Shermans shoot Germans: Tank Destroyers destroy tanks," would be an appropriate motto for US Army doctrine up through late '44/early '45. ("Doctrine", not actual use.)
  6. Combine that with @Erwin being correct that you do not need to issue a pause command for the vehicle if the passengers have been given a dismount command.
  7. We were talking about vehicles. In that case yes I believe it would be worse. The MG setting up behind the tree would not be a good thing. This is not a common thing in my experience. Do people have game save examples of that happening?
  8. Who's winning the tank war?

    Funny In reality Pak aid storyline was like this: Abbotaban raid that US side did not inform Paks beforehand as US was rightly concerned about OPSEC. Paks see Abbotaban raid as a breach of its sovereignty so Pak Army discontinues training provided to tribe zone paramilitaries by American instructors, sends them home and curtails further visas to US personnel. US gets angry as the training was a main/major source of recruits to US intelligence and a good place to keep track of what's going on in tribal zone in general. And the whole program of Predator targeted killings is in danger without HUMINT from tribal zone. So there was no particular "care" that stopped the arms flow to Paks. US wanted HUMINT from tribal zone so it needed a safe place to recruit. Going to tribal zone directly is too dangerous for US personnel. Paks closed the flow of sources - US stopped supplying arms. No moral high-ground involved. PS What I wrote here is quite checkable though respectable US press.
  9. precision arty

    Lasers are one anti-drone weapon under development http://www.wearethemighty.com/gear-tech/us-company-shoots-down-5-drones-with-high-energy-laser-weapon
  10. precision arty

    I think that is inevitable, and probably already quietly underway. Michael
  11. A fierce close range firefight erupts between Russian soldiers and a Ukrainian HQ team. Suddenly, a shell from an overwatching T-90 detonates over the heads of the Ukrainians, killing one of them instantly. The other man managed to fall back, but didn't make it far before another shell detonated over him, killing him as well. Those tanks are nasty.
  12. Tank riders and pause commands

    General Liederkranz is correct. You have to cancel the vehicle's movement orders first. Otherwise the Dismount button is greyed-out.
  13. Finally committed

    Oops. Well, a few posts above I did mention '39 - mid '44... sigh, but I digress.
  14. Ahh I see, I'll contact IanL directly then. I've managed to grab about 20 CMSF campaigns from the repositories & scenario depot which is an impressive amount of content anyway. CMSF has moved on a lot from the time when I first purchased it, those HD terrain mods by Kieme are particularly impressive!
  15. Finally committed

    Perhaps I should be committed, as I seem to be the only person who ranks FI last among the WW2 games. Too many mountains for my liking. I only enjoyed the scenarios and campaigns set on the coastal plains.
  16. Unofficial Screenshots & Videos Thread

    In reality it would be something like: "Gunner, target ATGM, building" "Identified" "Fire!" "On the waaaaaay!" But you got the jist of it. Great screenshot too!
  17. Unit Viewer

    Given the fact that the manuals contain details of all the weapons, and there are already such things as "weapons showcase" scenarios. I'd have to agree with Mike.
  18. How to use mortar halftracks?

    Point taken and understood, Steve.
  19. In the M2A2 version of the Bradley there was an illuminated dial with an arrow that would point in the direction the turret was facing. The dial itself was an outline of a Brad with the various clock positions indicated by number. The arrow would light up over the appropriate clock position. I can't speak for other US armor except by very faulty old man's memory from the times I worked with tankers. I believe they had the same indicator.
  20. Finally committed

    Grey vs. Green in the east first.....Please! I really miss scaring puny-panzers with KVs.
  21. Sulomon vs Oleksandr: A Quick Battle AAR

    Did you buy any helos to torment him with after you've swatted his Tunguskas?
  22. Good to know, Thanks!
  23. Finally committed

    Absolutely. I hope we get 40-42 in the desert somewhere down the road. I loved CMAK with early war tanks and AC's shooting and missing, a lot, at long ranges.
  24. Unofficial Screenshots & Videos Thread

    That certainly avoids confusion.....Cheers. PS - Does something in the commander's optic make this calculation for him, compensating both for the rotation of the turret and the rotation of his cupola?
  25. I am travelling today, but will try to follow up on both issues. I suspect they are simply limitations of the mounted/dismounted on-board mortar system. I am assuming the M4 is behaving the same as other mortar carriers?
  26. The US uses clock positions with 12 O'Clock always being direct front of the vehicle.
  27. It's a very wasteful move. I'd use them judiciously in an urban fight, with lots if cover. And even then.... But in open country?
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