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  3. Looks we've drifted way out of the realm of discussing the game and falling down the political rabbit hole. I'm trying to decide if I should move the thread out of the CMBS folder or just shut it off.
  4. @Mord Wow, that's probably the best pitch I've ever read for a game, you should write their marketing copy! Haha. @37mm That, accompanied by Mord's answer is really useful, thanks very much! I think I'm going to take the plunge. Historically I haven't been great with returning to games (let alone completing them, once they drift over 15ish hours), but I have been looking for a turn-based, modern-era war game (I was initially looking for something like Panzer Corps/Order of Battle, but in the modern-era) for a really long time and only stumbled upon this because of an RPS series. Your screenshots do illustrate the difference really well. Personally I don't think the increased draw distance is worth the FPS trade off. I like it to feel smooth moving around, and the units seem relatively unaffected by quality adjustments anyway. (Save for Mord's addition, but I'll cross that bridge when I get to it.) @MikeyD From your descriptions, I probably fall more into the interactive board game, I think. I have only played a little so far, but trying to 'solve' each scenario optimally appeals to me. Perhaps misguided? Hehe.
  5. Yesterday
  6. Remember the name of this battle when the time comes. It was hoot for sure. I ceasefired with about 4 minutes left because it was over. It played as a series of micro battles. Each time I sacrificed a recon team trying to figure out how to deal with the threat became the mission. I have no idea if MikeyD designed it that way but that was how I played it.....and failed. He's already tweaked it some before I even finished but man o Manischewitz was it a battle for the ages. (P.S. I love canister rounds....just saying)
  7. How's this for one. This hurt me a lot more than it hurt you.
  8. The young insurgent leader may have been inexperienced and afraid, but he was brave... or just blindly stupid. He didn't hesitate to throw his men at the Americans who had appeared behind him. Against a superior trained force in a good defensive position endowed with night optics his men never stood a chance. Some survived long enough to return fire, but that lasted only moments. Some of the insurgents did survive...and would likely end up in Fallujah or Ramadi Hitman's battle was just beginning
  9. I am trying this in a CMRT campaign. Narrow frontages, and realistic unit boundary lines, so no sweeping lateral movements, the battalion to your left or right has that sector. Your sector is yours. Advance with company through company to concentrate the fire and spread the casualties over the entire battalion so your best companies aren't depleted in the first battle. Not sure if others would find this fun to play. Control is not that overwhelming because all your force is not moving at once, usually. I am having fun with it anyway.
  10. The Ealing Studio Irregulars, United Kingdom, 1944.
  11. Assassin 1 is given the order to reveal their presence. Lt Navarro gives the order to Sgt Nieto to light up some contacts around their position - "time to start this party Sgt." The bravado hides his concern that his platoon is isolated from the rest of the battalion and the enemy force in the town is estimated at several hundred. On the opposite end of town Hitman starts eliminating enemy units surging toward the canal road.
  12. Godfather upon hearing from Assassin 1 orders Hitman across the canal. The insurgent leader to the north nervous about what is going on around him sends out men to the other two team leaders in his area. Unfortunately one is dead and the other is in a daze wandering among his men - casualties of the American bombardment. There is no help.
  13. 1st recon plan is for Assassin 1 to occupy a factory complex on the northern outskirts of the town. The open fields between it and the river will allow the team to cut off the defenders from the North and create confusion. Meanwhile once Assassin 1 has confirmed they are on the objective Hitman elements will cross the canal and follow the canal road west then occupy the buildings along that route. This is parallel to the bridge road and one block over. Hitman 3 is tasked with actually taking control of the bridge itself. Meanwhile Raptor and the remaining elements of Assassin will frontally assault the thoroughly disrupted defenses and clear the town, Hitman elements are to maintain a defensive posture along the canal to prevent a friendly fire incident. The first the insurgents know of 1st recon's plan is the sudden appearance of smoke if front of the northern positions. They wait for the Americans to appear...… Meanwhile Assassin 1 has slipped past them in the dark and headed for their objective in the enemy rear. The insurgent commander confused by the failure of the enemy to appear sends a team forward across the road. On hearing they see nothing he races across himself to confirm. The view from Assassin 1 at the factory complex.
  14. And, you did it brilliantly. This series of battles is a joy to play either as Axis or Allies.
  15. yes an exotic camouflage, the second too an idea of mods
  16. Thanks for that, another update planned for tomorrow - I'm keeping the AAR short and sweet. Already working on the next.
  17. He seems to be wearing an Italian tent wrap. In fact the lad with the hat is wearing a Zeltbahn as well.
  18. You can tell the guy in front is struggling so hard to resist the temptation to throw a "V" sign at the photographer.
  19. @George MC used this trick in Mission 1 of his excellent KG von Schroif campaign. Probably worth having a look at how he did it in the editor. AFAIK he released the individual missions on the Scenario Depot The downside of making all units spot objectives is that you cannot make them destroy objectives which means that you are limited to using parameters if you want victory conditions to reflect casualties.
  20. in italy the British have shown originality regarding their hats !!!! in terms of camouflage also... 😉
  21. Thanks a lot. I have actually just come across the 233rd and is checking it out. I have seen several photos of Panthers in Southern Denmark shortly after the war - but I have still to learn how they got there.
  22. In the "In the Shadow of the Hill" scenarios (4 separate scenarios) I cover a Brigade attack, with the map based on google earth and period maps and the forces at play are as accurate to reality as the game will allow. This shows how the forces were made up based on AAR documents and in all cases the various battalions attacked with only two companies up and with armour and artillery support. If you look at the scenarios in detail you will get a good idea of the tasks allocated to the three battalions (4th Dorset's, 5th Dorset, and 7th Hampshire's) mission 1 & 2: C & D Co 5th Dorset's, plus supporting arms (armour and artillery) are tasked to capture two farm complexes mission 3 : A & B Co 4th Dorset's, plus support are tasked to capture a small village. mission 4: A & B Co 7th Hamp's are tasked to capture a further village. As shown below each action allowed the next to take place, allowing the Bde to move forward in bounds as it secured it's objectives in turn. Each battalion had roles within the Bde plan, while each company had a role in it's respective battalions plan, (and each platoon within each co and so on) The master map for these scenarios is 1.6k wide by 4k deep, with the first three missions seeing the forces needing to cover 1.6-2k, with a similar distance covered in mission 4 albeit the start line for the advance is 2k deep into the master map. These missions are very histrionically accurate in terms of the terrain and British forces involved, and so give some insight into what was asked of the actual units on 10th July 1944 P
  23. For something this specific it would probably be easier to figure out which units were in the geographical area that you are looking at and then try to find out what vehicles were in those units. The 233rd Reserve Panzer 'Division' was located at Horsens in Denmark from August 1943 until the end of the war. It only had 34 tanks and was used as a training unit so I doubt that any Panthers were present in the unit, but you never can be sure without finding more details about the unit.
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