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  2. cbennett88

    Max screen resolution...

    @Hardradi Lol...that is the same one I am looking at getting! Well...it looks great from these pics...but...what's your impression? Any problems? Does it get worse when you zoom in...or stay crisp looking? What about screen lag as it re-draws trees in the distance while zooming around?
  3. Russian infantry TOE is strange... "Somewhere in late ‘43 the company lost its third platoon. But this was reinstated in ‘44 and instead the regiment lost a battalion"
  4. The_MonkeyKing

    Iraq War

    And more importantly: Is the author going to port it to SF2?
  5. MANoWAR.U51

    Iraq War

    Was there ever a custom campaign made for Shock Force about the 2003 Iraq invasion and the following conflict (2013-present)?
  6. Today
  7. stikkypixie

    Disappointed

    The only that did not work on the recon vehicles were the radar mast on on type of British IFV. All other equipment work, although for some optics to be used you need to unbutton.
  8. LongLeftFlank

    Disappointed

    Surprise! any scenario in open terrain like the Western Desert or Iraq is going to tax any game engine that also allows tactical control of hundreds of individual troops. At the other end of the spectrum, I did a Tiny recon scenario set in the Normandy bocage; limited visibility, even more limited movement choices. But with minor variations, the requirement is the same: locate enemy MLR, preferably without getting your unit mauled and rendered useless for the next mission. If you happen to find a gap in that MLR, call in help to secure it then crack on! Striking the right balance of daring and caution is the essence of recon work since time immemorial. Those are also very fun scenarios to play.
  9. RepsolCBR

    Disappointed

    I seem to recall that it has been mentioned before that the actuall recon-equipment of these vehicles does not work....That function is not implemented yet...kind of like the german ww2 enginer- halftrack. It is in the game and looks cool but has no functionallety...
  10. Now now, that kind of info has to come from the man behind the curtain.
  11. This is a very interesting gif. I've watched it a few times now to confirm what I think I am seeing. It appears, based on this gif, that the 4.0 infantry bug is not present. Granted, there are no indirect fires here, but that was not the only trigger of the bug. There is a lot of fire at close range with casualties sustained on both sides of the fight, some of the casualties being caused by RPG/HE rounds, and none of the units seem to be displacing willy-nilly. I know it is early in the fight, but have you noticed any changes to the infantry behavior that confirm or dispute my observations here? This BMP-2 model looks fantastic. Props to whoever skinned it.
  12. Things are so boring for me. Lets try to get people together. I was thinking of a mechanized 3 v 3 turn based battle on a very large map 3x3km and up !!! Each commander could be assigned his own battlegroup: Recon Platoon (Start troops) Mech Infantry Platoon (Reinf. 1) Tank Platoon (Reinf. 2) And so on. This way troop counts are kept low, maps large, and fun is to be had. Battles should be decently quick slugfests. Teams should be well organized and be prepared to redeliver turns in a timely manner. In terms of maps.. let's get some suggestions. Rad full 2 is my map of interest right now, but it is awfully flat. Wax Museum is much more hilly. Let me know what you guys think or if you're interested.
  13. Those depressions in the ground in the center of the last photo. They're not 'trenches', they're 'DITCHES!' DITCHES!
  14. John Kettler

    The Real Speed and Power Abrams

    Michael Emrys, Just imagine having to do decontam! If course it'd be even worse for the Russians. Regards, John Kettler
  15. Hardradi

    Max screen resolution...

    It the Acer Predator X34, an UltraWide 34in curved display, 3440 x 1440 resolution. With UI mod CMBN: Unmodded CMFB:
  16. MINUTE 4 (file 10) Team 2’s AT team finished setting up its AT-7, aimed at the Scimitar near the ruined farm and let fly… the missile just skimmed the turret but hit the ground well beyond… …immediately the accompanying Fennek spotted the team and fired a few volleys of grenades at this team. None hit, but the grenades were churning up the ground as they moved closer and closer toward the end of the turn. The AT team fired a second missile that is still in the air at the end of the first turn. I will be pulling them out of the line next turn... hopefully they get out okay… if not, that’s okay too as long as he loses the Scimitar. I’m on the edge of my seat… Neither of my vehicles in this team got a spot this turn... I will be pulling the BMP out of the line next turn in order to re-mount one of the scout teams as noted last turn. The LAV-AT will stay where it is for now, I expect Baneman will move a vehicle or two next turn near the ruined farm, and that might help the LAV-AT spot one or both of them. Team 1’s BMP did pull off the line this turn, and will now wait for the Recon Platoon leader team to remount next turn. The Fennek at Farm 2 dismounted this turn and entered the buildings. It does not look like he wants to push beyond the farm at this point... he is happy to sit in place and provide support fire with the Scimitar towards my UNCONs near the Monastery. Two of the four LAVs in my reaction force will be moving forward into keyhole positions next turn, hoping to get a spot or two on a Scimitar or Fennek. This movement is in preparation for my Advance Guard which is just one minute out. The dismounts from this platoon are starting to move out on a route reconnaissance toward OBJ GARNET. The other two LAVs are being held back in reserve. In DUMAYR, Baneman is pushing his irregulars hard toward mine and it continues to cost him. My teams are going to get critical on ammo very soon though, so he might be able to get an advantage. I am switching my teams in this area to control their own fire. I should have noticed the small amount of ammo they carried from the start. I’ll try to provide them some support by fire from my positions near KT2, but to be honest, the action in DUMAYR is a side-show right now and I am not intent on pushing forward at all there. My final Technical did extricate itself, so that will help some and it is moving to the sound of guns in DUMAYR-North. PIR: Will the enemy militia/fighters attempt to seize DUMAYR? His assault is picking up steam, but it has cost him a lot of casualties to this point. I estimate he has lost 9 or 10 fighters (maybe one or two more) to 3 of my own. PIR: Where are the enemy Technicals? I finally get some contacts on his technicals, they are presently located near the built up area at the western most bridge.
  17. mjkerner

    Tanks and Roads

    And no kettle-calling-the-pot-black comebacks. I'm definitely much, much more handsome than you!
  18. mjkerner

    Tanks and Roads

    But, unfortunately, you are very homely. Sorry, but I just state the facts, Sir.
  19. Peregrine

    Disappointed

    This was Panzer Marsch. Accumulated points but spotting enemy infantry. If you spot enough to get victory conditions I think the next scenario you start with many enemy as spotting icons for easier artying. Don't have it on my hard drive so I can't double check but the packaged campaign for CMSF Marines Module also had a similar mission to start with. Small group of marines moving through an urban area on the right and farmland on the left. CMSF also had a few other scenarios where you only had a small contingent to creep forward for spotting and arty purposes for about 30 minutes before the main force arrived. These for me were always better than the stand alone recon missions. The problem with the outright recon scenarios is that they are really hard to do well and have virtually no replay value. If the map is large enough that you can't really guess where you hit the opposition then you need to move really slowly for a long distance. This can give the mission an excruciatingly slow feel. And when you eventually find them you aren't expected to do anything else other the withdraw. Alternatively if the distance isn't that big then it feels more like you basically already know where the enemy is so why not be pounding that area with something more potent than a couple of infantry squads / light vehicles.
  20. sburke

    Disappointed

    Controversial may be a strong term. I think overall because we are all so invested in the game/tactics and these discussions we tend to get a little wrapped up in them. Yes there have been campaigns that have a recon portion - Kampfgruppe Engle if my fading memory is accurate starts with a recon mission that has implications for the next battle. However it is not a long range spot em type mission - it is short range night time infantry oriented and includes combat. I know you really enjoy campaigns, can you point out one specifically that matches what you are suggesting? It would likely help focus this a little more than hypothetical ideas. Doesn't matter if it is WW2 or more current though obviously for the specific point of modern vehicles it would help if it were in either CMSF or CMBS. I am one of those people who does enjoy uniquely designed scenarios and doesn't have to have constant action however I don't off hand know any that fit what I think you are suggesting.
  21. 3j2m7

    Soldiers Movemens

    Accept yours comments with a smile Steph, hope that more peoples like it also...well when I see the number of download can think that they like also but want stay in darkness of silence, to give impressions, they are only to proud or to fearful to let theirs opinions.
  22. Artkin

    Disappointed

    I dont see any disagreements here. I wonder how long of a range this equipment is designed for. My Btr artillery observation vehicles are no better than bmps... walking betty bombs
  23. Erwin

    Disappointed

    IIRC there have been some wonderful scenarios or missions within a campaign which start with just such a recon mission - and some of us at least, find that very entertaining. They are a nice chance from the average assault, assault, assault missions that abound. The point again that I was attempting to make is that to use recon vehicles effectively, the way they were designed to work, one needs fairly large maps so they have a use for their sophisticated optics and/or electronic sensors. Not sure why that is such a controversial concept.
  24. kinophile

    Ukrainian Side is Seriously Underpowered

    I'm toiling through a mini-campaign about a UKR battalion trying to escape kettle & destruction by RUS/Rebel forces. It's based across a single giant map, each battle directly and geographically adjacent to the next and previous ones. It's fundamentally designed for Real Time play. Although perfectly capable of TB style, RT is where it shines. And by "shines" I mean lit by the burning hulks of BTRs bogged down in 2 feet of mud and bracketed by unceasing RUS artillery. Fun times! I'm going less for narrative and more for in-media-res style - ie you don't get setup time or to repo units much, you need to roll with each battle as it happens to you. Several maps have different firefights going on at the same time, making full control (in RT) nigh on impossible - you literally, must pick what fight to win at any given time. This is where RT might give a far better and more accurate feel to the simultaneous chaos of combat (not that I really know). Its a slog, but I'm enjoying it..ish. Only about 2 months left...
  25. Yesterday
  26. sburke

    Disappointed

    who is we? This is a long thread and very little of it has anything about the actual subsystems - I assume you are referring to the optics on a recon vehicle. The OP never said a word about recon per se but more the scope of maneuver and scale of combat. You keep very narrowly defining a specific item and then submit that because I can't have a recon vehicle sneaking around the backroads and occasionally peeking over a hill in what would likely be one of the most boring scenarios ever created that CM can 't properly represent recon. I did suggest watching Generation Kill and I don't think there is a single combat situation in that movie that can't be replicated in CM. In fact you can create a map that is 3 x 6 km in CM and do exactly what you are suggesting but I simply don't think you will find anyone willing to create a scenario like that. CM even has a point value system for it (spot). If someone wanted to create a scenario that had a recon section maneuvering to see if it could obtain information on enemy units while not being observed over a very large map they most certainly can. That those scenarios do not exist is not because the engine can't create them.
  27. Erwin

    Disappointed

    Thought we were talking about modern recon vehicles which have sophisticated systems - not much good if they need to look only 10 meters ahead. Not much point in having systems that are designed to look 1+Km distance in such close ranges as described above. Am simply remarking that there are good reasons to have larger maps in which the systems that are featured in CM2 can be used effectively... whether for recon or transport.
  28. MikeyD

    Disappointed

    Here's an interesting quote: That is basically CM scenario combat ranges. Those ranges aren't much different than infantry actions in WWII. CM is not a dedicated tank company sim, its a combined arms sim optimized for playing one or two infantry companies. Walking pace for a normal person is about 5 km per hour. That means infantry on huge maps would eat up significant amounts of time just getting up to the forward line of contact. I recall playing a huge CMBO map back-in-the-day. My men did nothing but walk-walk-walk and I never did manage to locate the enemy. That was not a fun battle.
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