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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. Yesterday
  2. Combat Mission D/AAR Battle of Arbe-Qimam Airfield IICptMillerII vs @BrotherSurplice Prepared for Grogheads, Few Good Men, and Battlefront Introduction This is a work in progress scenario currently being designed by Rinaldi for Combat Mission Shock Force. Point values, force compositions and other variables may be subject to change for the final version of the mission. Consider this a beta test. I have taken on the role of OpFor, while my opponent BrotherSurplice has taken the British as BlueFor. BrotherSurplice is a skilled opponent who knows his stuff. I’ve known him for a while now, but this will be our first Combat Mission PBEM. Regardless of how the battle turns out, this should be enjoyable. A quick note on OpFor: the battle is meant to be a tactical vignette, so OpFor is more of a generic force rather than a Syrian-specific force. Situation “Preceded by a strong air raid, an enemy airborne assault has been launched against the immediate rear of our second line of resistance. The enemy have seized a derelict airfield that had been reinforced as a strongpoint anchoring our flank. Should this enemy presence continue to assault our defenses they risk unhinging our entire defense; already hard-pressed against more conventional assaults to the front. The enemy is bereft of support, and an opportunity exists to turn a dangerous situation into an overwhelming tactical victory!” (from in-game briefing) Essentially, this is phase two of an air assault. BluFor is scrambling to consolidate their positions and hold out for relief, while OpFor is scrambling to overrun the enemy before they are relieved. The action strikes me as a modern day version of Robert Frosts doomed last stand in Arnhem, though this is a fairly typical situation for any vertical envelopment operation. The battle is a race. Whoever can assault or relieve the airfield first is likely to win. Enemy “The enemy is estimated to be in Battalion strength, though they are known to have taken casualties from surviving defenders. They also report no heavy caliber fire on their current positions. Enemy air power has also been cleared from the skies, follow-up attacks being disrupted by well-concealed ADA.” (from in-game briefing) Enemy Starting Positions: During the initial assault, the British were able to seize both the airfield (and its perimeter defenses consisting of a series of trench lines) and one of the ‘Resistance Nests’ on the periphery of the airfield. A relief force (assumed to be mech heavy) is expected to attempt to reach the besieged airfield, though it is unknown when such force will arrive or its composition. This is the single biggest variable of the battle. If the British can relieve the airfield before I am able to conduct my assault, the battle will be over. Terrain and Weather “It is currently 0200 Hours. It is a cold desert night, and a strong wind is blowing from the south. This same wind has kicked up quite a bit of dust, making the night a murky, hazy one. The most prominent terrain features are four jagged peaks that rise out of the desert, creating a natural bottleneck that serves to canalize our enemy's attacks. We have established a second line of defense centered around this derelict airfield, exploiting the geography. The terrain beyond the peaks is equally complex, with rising mounds of earth that break line of sight and force close range engagements. Our surviving strongpoints are arrayed on top of these mounds, dominating the low ground that runs between them. The airfield itself had been transformed into a strongpoint by our forces when the political crisis slid inevitably towards armed conflict and military conflict. The airfield was struck hard by the first sorties, damaging several structures and smashing the airfield's magazine.” (from in-game briefing) Friendly Forces “You are the commander of the 18th Battalion Tactical Group (Mcz.). You are a powerful all-arms formation that is acting as the local reserve in the vicinity. You have released for this mission a company team to relieve the surviving defenders. The team is currently en route to the battlefield. It consists of: 1) A quick reaction force from your B company, sent out ahead of the force; they were delayed, taking cover when the air raids failed to abate. Now that a SAM network has been established, they are racing ahead of the main force and should arrive shortly, from the east. 2) A combat team consisting of the entirety of the 18th Tank Company - your battalion's organic tank unit - and the first company. The CO of the unit broke into two march columns, one armor heavy, the other mech heavy. Attached to both are a pair of self-propelled guns that will, per doctrine, take up firing positions when the units get closer. 3) A nearby 122mm battery in a concealed position has been released to you. They are currently preparing for firing missions and will be able to provide support to the airfield's remaining defenders shortly. 4) Three strongpoints remain under friendly control. The reservist officer assigned this task has done well indeed, and appears to be calm and well stocked. With luck they will be intact and capable of restricting enemy movement when your tasked forces arrive.” (from in-game briefing) My men are decently trained, led and motivated, to include the reservists on the field. The reservists are holding the Resistance Nests, and are well equipped. My tanks are T-72M1V TURMS-T and my IFVs are BMP-2’s. Self-propelled guns (122mm 2S1’s) will arrive along with their respective Armor and Mech teams. While the training and leadership is adequate, the equipment itself is less so. These assets are more than enough to deal with the British infantry on their own but will be hard pressed to handle any British armor forces that may arrive later on. And herein lies the suspense. The QRF and some of the artillery assets will become available within the first 10 minutes of battle. However, my main assault force, the Mech and Armor teams, do not arrive for at least 40 minutes. Time I have 1 hour (with some variable time) to reduce the airfield. Final Notes This is a beta test. Point values for objectives, scenario balance of forces, etc may be off and subject to change. Warning in advance, I will be travelling for some time in mid-May and will be unable to post updates during that time. This battle will likely not be concluded before my travels, so expect a gap in updates around that time.
  3. British Campaign Briefing Maps

    In the introductory briefing for the British campaign, it states that the MOD have been scrambling to make new maps for Syria, but in the meantime, they've found some old Soviet-era maps for you to make do with.
  4. CM:FI AAR SLIM versus Bletchley_Geek

    So, you're saying Truman was right about "the domino effect"? Great video and lesson.
  5. An Possible Exploit

    Fascinating. Have taken this back and will see what the powers that be think. I am guessing this will end up being a ticket for a future fix assuming it is something that can be changed. Nice investigative work @Oliver_88
  6. Riddle

    Comes close....
  7. An Possible Exploit

    private message sent sburke, also copied battlefront steve in
  8. Sorry guys. I was out of town and got sick right when I got back.
  9. Outstanding...yes, for those of us in the remedial category of CMBS players, I think the PDF will be most welcome.
  10. Riddle

    Not just old crusty blokes in the promotional pics.
  11. An Possible Exploit

    Actually I think this might happen at the moment. I think in certain situations where you haven’t spotted the shooter (small calibre rounds only), you do not hear the sound of rounds hitting. I often see troops with suppression indicators showing but with no sound of rounds hitting nearby (could be other reasons though - again I haven’t tested). For me this is a bit of an immersion killer.
  12. An Possible Exploit

    I get the impression that contacts (not sure how to differentiate between sound and other types) tend to show the exact spot. I haven’t tested it though.
  13. Riddle

    What is remarkable on this pic?
  14. Very good. I was afraid he would be lazily idling.
  15. Just finishing touches. I think the scenario will need a PDF file to make it easier to understand the new concepts. This is probably the last hurdle and one that I did not anticipate. Thanks for the interest.
  16. Lend-Lease stuff coming soon?

    Only 301 were delivered and these mostly operated on the Southern front, so I wouldn't see them as a priority for BF unless they suddenly decide to do Kursk (which would be awesome IMHO, I'd happily buy a Kursk pack).
  17. British Campaign Briefing Maps

    So it seems the Russians cooperated with the NATO assault in the BF storyline.
  18. AAR - A Lesson in Defense

    Good lord fella, don't be daft.....Appreciate the insights you offer, but the real world has to come first (I know just what you mean about things suddenly all jumping on you at once too).
  19. Weapons: Ukrainian Tanks

  20. Just had a tremendous ordnance shock

    There's no doubt in my mind that at least one Iraqi crew put the wind up and bugged out from that. Assuming that was witnessed by one or more US troops, then we all know how well fun stories propagate.
  21. Fantastic, just fantastic.
  22. Once Upon a Time on the Western Front

    If you haven't heard, Bud is prepping for the CMFI-R2V module BETA AAR. I expect he has his hands full with that.
  23. An Possible Exploit

    Or do a variable tile source, if your close but have no eyes the indicator will be within a couple of tiles of the actual source, the further the distance the larger the tile spread. So at say 1km the ? Icon pings upfor an AT that fired but it is randomly placed within a (i dunno) 20 tile radius, so you can take a swag at it and pummel it with arty but you might be wrooong. To me this would be the best solution.
  24. No news from the front since days? 🤔 Should Bud be busy elsewhere? 😱
  25. An Possible Exploit

    Ah okay, yeah I mis understood.
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