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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  2. Oleksandr's Modding Space

    Link to Download this mod in BRZ format: https://www.dropbox.com/s/a22tapempcgdyt0/Mabuta Mk-2 Varan.brz?dl=0
  3. I did some testing a while back and tried it again with the Linnet example above. To me it seems like one of the biggest loads on FPS are the amount of units on screen at the same time, which is exacerbated when panning. This might include fortifications like in the Linnet setup. One way to improve FPS in this example is to maintain a camera angle but zoom in. The less amount of units the better FPS. In a way this makes sense as in the orders phase no action or movement can put a load on the computer, but I suppose it needs to keep track of where the units are in the 3d environment while redrawing what is on screen when panning. The testing I did before, IIRC, also improved during the action phase, that is a lower camera angle and zoomed in a bit improved FPS. Now, I don't know if that is something that BFC can improve on given the current engine, but one can hope.
  4. Oleksandr's Modding Space

    Link to Download This Mod: https://www.dropbox.com/sh/ihrc0segympbd8f/AADdFCTHhpV4DZzVUp_8sLo1a?dl=0
  5. Oleksandr's Modding Space

    That uniform I was talking abount in Varan Camo:
  6. Hi Steve, I know we discussed this before and I do not want to take too much of your precious programming time for one of my favourite games... But you seem to seem to be quiet active on the forums the last days and I feel I have to support the argument for a "improved fog of war" while the discussion came up again. I know from my kids that sometimes they do succeed in getting their will after asking me multiple times because i can see the issue is really important for them. -and their arguments get better and better. Two questions: 1.Can you actually see or estimate how many players play in which difficulty mode? 2.Can you see or estimate how many players play in SP or MP (sometimes I am worried with games shifting more and more to MP) I ask because I would expect most players to be interested in the most realistic difficulty setting. They chose to buy a game that is proud to be one of the most realistic and well researched games on the marked. It is not the easiest game to buy / install and understand and there are many games on the marked that have a similar setting and are more accessible. The biggest difference is focus on realism and detail, which is best represented in iron mode. Maybe the naming "iron" is a bit confusing. Often in computer games the higher difficulty settings mean more enemies and unfair advantages for the AI. This is not the case in "iron mode" and maybe "realistic" would be a term that would motivate more people to play this mode. Concerning the MP / SP aspect of the game: If you still want to invest in the SP aspect of the game, all improvements to the tac AI should be a good investment. The argument that you need the player for every decisions of a small teams /squad works best in the MP environment. In SP you want your AI opponent to react reasonable too! I think that it is important that the AI can react appropriate when coming under fire so I would not mind if some units with broken chain of command do their own "AI thing" (of course there is room for improvement still... did you not say it is on top of your list for the next patch ) Probably your military contract would also be interested in more realistic representation of broken comms and the ensuing loss of control and confusion. I would love to see what the missing radio would do to my T34 platoons or if I would succeed in commanding a Italian battalion with the few radios they have. Maybe I would understand that it was neither the Italian soldiers nor the Italian officers that failed but the problem was that the soldiers never found out what the officers wanted them to do Just as a reminder what I would like to see: -loss of chain of command: unit greys out and becomes unresponsive/ continues orders, no updates to intel from the unit. - after a certain time without orders/ out of contact the unit try´s to re-establish contact. - a new, more robust waypoint order where a unit advances until contact, fights and continues to the waypoint as soon as the contact is lost. (would make it possible to make battle plans for units without comms in the beginning of a scenario) - an after action review where all units are visible (so we can see what the AI did while we could not see them) Remember such an update would make it interesting to play ALL the games again (oh wait - I do not have the time to do that...) Hope you can accept that I had to push for my favourite topic again. (hope you do NOT stop all work on comms and AI in protest )
  7. Oleksandr's Modding Space

    Variant of Varan Camo: Another one: Another one:
  8. I have upraded my win 10 and want to re-install the SC games. Does anybody know if the AMD problem is fixed with the new driver version 17.7?
  9. Oleksandr's Modding Space

    HQ making its way through some feilds:
  10. Gentlemen I've decided to invest some of my time to work on some modifications to this wonderful game. I've decided to modd all blue nations what are represented in this game. Furthermore, I'm planing to mod on weapons, armor, maps and scenarios. My very first mod is a modification of Ukrainian standard uniform, gear and skins. I was inspired by one rare( so far ) camo pattern created in Ukraine few years ago - Varan pattern. So far its was used by VDV forces, Marines, and ukrainian soldiers of Lithuanian–Polish–Ukrainian Brigade what has its HQ in Lublin/Poland. So this camo pattern is interesting because it was made specifically for Ukrainian terrain. Afterwords I was thinking about uniform itself. I was insipired by Ukrainian made uniform called "Mabuta Mk 2" from P1G-tac. Obviously it is not complete copy of it but I took my insparation from that uniform. Why? Because in 2014 Ukrainian hero (fallen hero unfortunatly) - colonel of Ukrainian special forces (reconnaissance) Vyacheslav Galva was wearing that uniform. Moreover, years earlier he was helping to develop and then test that uniform. Now this uniform is being used by Ukrainian Special Operaions forces, Marines, and some VDV units. Overall it is a great uniform made for long term combat action and produced in variety of camos including Varan camo pattern. For this specific mod I reworked (and added 6 more) all those standard face skins, all the gear was retextured, I reworked backpacks and radios. By the way I took my radio insparation from Harris Radio Stations what were sent to Ukraine by the government of the United States in the very begining of the conflict as military support. Those stations are still in service and 3 years since war took place Ukraine is already producing its own stations. In further mods I will make more touches on details like this in order to give you some background related to my choice. Furthermore I've reworked helmets and footwear. If you will take a close look on those boots within the game you will see that it is not an import of american boots, but reworked and retextured model with uniqe and perfectly new features. I've also added some gloves, and other little touches to this uniform. While making this mod it was hoped that players will use this new "standard" camo for special forces and well experienced squads in their quick battles. Why? Because I'm planing to rework Digital uniform. Im planing to make Digital uniform as mass uniform and this one as a special forces/high experienced units uniform. General look on this uniform: Reworked radio bagpack: MG team in position: Link to Download: https://www.dropbox.com/sh/ihrc0segympbd8f/AADdFCTHhpV4DZzVUp_8sLo1a?dl=0
  11. I can tell that weather do have an impact on the battlefield. See, in a fog/mist late afternoon my StuG's commander cannot see an IS-2 is in front of him 3m away CM Red Thunder 2017-10-15 12-05-39-51.bmp CM Red Thunder 2017-10-15 12-05-48-87.bmp
  12. These are minimum and suggested system requirements stated on Battlefront store page for CMBS (other games are the same, only hard drive space differs naturally) - 4 gigs of RAM is indeed suggested. I have much better AMD CPU then the one suggested and 100% more VRAM and am getting those issues and can only play up to large missions with 3D models and textures set to lowest. That does not bode well with the suggested requirements. Does the suggested system requirement mean you can max out all the ingame settings and play any stock scenario with 20+ frames? Or does this mean something else entirely? If they would be correct I shouldn't be getting so low frames (that is if my rig does not indeed have an issue). Note that most of the games I own pose no particular issues like the CM games do with a few exceptions (but admitted by the developers the problem was on their side and not on mine - AGEOD games, Ultimate General Civil war for example). I know, probably none that I own are built upon OpenGl chasis. Anyway, if there are any other insights to this I am all ears, I'm resorting to playing the game on the lowest settings until I buy a new rig and see if I'll have more luck for the 3rd time.
  13. Today
  14. PAK with 150mm shells

    @StieliAlpha There's a 50mm tube inside the perforated section (it extends about 2/3 of the length and is just visible if you study the image carefully) that fits into the muzzle, the perforated part fits over the muzzle brake:
  15. PAK with 150mm shells

    Hm, being the dull engineer again: Would not most of the propelling power go out off those holes? With no specific direction? I‘d think: Fake.
  16. Another reason for a centralized Forum...

    That probably explains why humongous maps can crash my game in CM:SF but don't seem to do so in CM:BS etc. Yet another reason to look forward to CM:SF II.
  17. Another reason for a centralized Forum...

    You will learn to play CM2 better if you just switch to Iron now.....It helps you to understand how your units communicate up and down the chain of command and thus how to better organise your units for maximum effectiveness. In terms of the firefights themselves it all works the same, so it's not so much a difficulty setting as a realism setting (IMHO of course). I can live without command delay TBH, I had assumed the current games represented the increased skill of a commander in some other fashion.
  18. you mean it can get harder?!? I am on veteran level after over a year and am just now getting 'good' at winning. I agree w folks it would be great to have new engine, new things. But I am mainly just grateful that we have such a great game series as this. I still have dozens and dozens of campaign battles to fight out, plus the standalone scenarios. And I haven't yet gotten Black Sea. I have years of content right now with the limited time I have to play. Of course, the graphics refresh is very choppy (is it the hedgerows & trees?) and I would like that to be better (I need to take a look at some of the tips here & adjust NVidia settings) Having said all that, I sure would like some 1980s Nato vs Warsaw Pact action.
  19. Combat Mission: Modding tools

    @Battlefront.com Could you move this thread to either CM2 General Discussion or CM2 Scenario and Mod Tips? I created this thread back when the general section did not exist.
  20. Not sure how that solves anything. Why would following the orders of the squad NCO be quicker but more tiring than following the orders of the Platoon Lt.? OK, sure. I think the game still offers and shows a significant difference in effectiveness when troops are better trained. Lessor command delays is not required for that. My bold: that's not what the feature did. And even if it did that would still not solve the basic problem. Some searching came up with this thread:
  21. Master Maps for CMSF 2?

    Unfortunately I think it is too early for discussion on details for cmsf2 unless Steve chimes in.
  22. Master Maps for CMSF 2?

    Task Force Narwick was another I really liked. It filled my Heavy Infantry itch. Good times ahead. Do I assume correctly though that the old graphic mods probably won't work properly?
  23. The CM1 delay issue when "stuck in the middle of the road in an ambush" could have been solved with an "Emergency Order" which allowed immediate action but with consequences (eg: Fatigue very quickly). For regular commands, the time delay was quite effective as it made one appreciate the difference in efficiency between CONSCRIPT/GREEN and VET/CRACK troops. The delay made the game harder as one had to think ahead for regular actions in addition to the WEGO 1 minute. Having mastered the technique, it didn't seem to be an issue to me. But, I know other players had a hard time with the delay feature. It's ironic that we have players now who devote their time to making the game harder in lots of other ways. eg: Delaying orders if not in C2 etc. Actually, that could be something the computer could handle.
  24. OK, thank oyu for the explanation. Ha, I was never into Macs plus these things cost a fortune over here. I have 80 Steam games and 14 non Steam ones (Uplay, GOG, etc.) which are mostly only for PC and not for Mac. There's no way I would swap it just to make sure CM games play well.
  25. Hm, not a good sign. My Grandpa used to remember his WW1 stories from the trench quite well, but not what had happened last morning.
  26. That is not what that means. If as you know there is much more to a smooth experience than memory, or graphics card or CPU it is the combination. If you were to spring for a new Mac I am certain you would experience much better performance but you could do that with new PC hardware too. The nice thing about Macs is you are sure to not get a system with a week link. But you pay a premium for the system.
  27. It turns out I have the power. I checked the .exe headers for CMBS and yes it is large address aware. So it can access 4Gb.
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