• Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
The search index is currently processing. Activity stream results may not be complete.

All Activity

This stream auto-updates   

  1. Past hour
  2. People imagine all sorts of things about this game. I know, because I also used to imagine that unbuttoning helped share info But you can just drive a buttoned tank straight past an infantry unit, and it will pick up everything that unit knows, without even stopping.
  3. Today
  4. Ahha ! thanks for explaining this... I had completally forgotten this feature. I usually don't do that terribly long bombardments unless i'm plotting some harrasing firemissions. Medium lenth ( rarely long or complete ) when i use high rate of fire. I have not really paid much attention to the rate of fire of the bombardment ones it has started... I just let the guns pound away until the firemission is complete. Time to spend some more attention on my bombardments i guess...
  5. The SP 105mm battery the Americans get comes with 400+ rounds of HE, so hell yes. Even without that much, large bore guns heat up just the same as machine guns but with far fewer rounds involved. That's why artillery pieces have a maximum and sustained rate of fire. In CMx2, those little green or red dots indicate when they will drop down to their sustained rate. When all the dots are red, they slow down their rate of fire. For larger pieces (155mm or higher, or thereabouts) the sustained rate can be as low as one or two rounds per tube per minute. And since the really large bore American stuff comes in two tube batteries, well, if you're counting on them delivering a ten minute long shellacking, you're going to be very disappointed after only a third (or less) of the elapsed time when they switch to low rate of fire.
  6. Wow, great shots! One day I will have enough money for a good computer, sigh!
  7. Michael Emrys, Time for an update. I spoke to Charles. He'd never heard of a bap, but was familiar with the pastry as the basis for a sandwich. His favorite is a slow roast rolled pork belly, which he got in Cardiff at something approximating a deli next door to a posh butcher, and which sells by the pound. A slice of that in a bap is just heaven for my brother, who loves pork. As he so eloquently puts it of his sandwich, "So good!" Here's the dish on that makes me drool on sight pork belly. https://www.bbcgoodfood.com/recipes/775672/slowroast-rolled-pork-belly- Though he's now I Cambridge, he raved about these. http://www.kingarthurflour.com/recipes/welsh-cakes-recipe Regards, John Kettler
  8. I dunno, FMB managed to mix both narrative and "simulationist" elements pretty well. He didn't do anything to hold your hand beyond a briefing, but definitely missions were carried through with a narrative aspect. The most frustrating thing for me is that the first mission of the Allied campaign (Courage Conquers, I think?) seemed like something FMB would have whipped up. There was nothing really hard about the mission as long as you pushed your recon forward and saw what you needed to see, but the emphasis on no reinforcements, no resupply (other than off-board artillery). But the second crept up in scale and I was getting nervous. Finally, the third mission (I can't remember if I won the second or not) was basically stacking up everything in the task force onto the map, including two companies of tanks, I think three platoons of infantry between two companies themselves, mortars, etc. and it became a chore to manage it all. That was disappointing, because it was shaping up pretty nicely. Anyway, I'm still futzing around the map editor. I made a few missions before, but either went with very simple maps or recycling QB maps and that definitely won't fly as far as players now are concerned.
  9. The most enjoyable campaigns are branching ones, where 1) you can choose between different courses of action for the next mission - this goes some way to providing an operational feel, 2) a win or a loss will send you to different follow-on missions - so if a mission is too hard and you lose you can get an easier one next so one doesn't have to replay just to win (I hate having to do that) and 3) requires conservation of men, materiel and ammo - so you have to win "economically" as there is a "tomorrow". But yes, the above requires a huge amount or work to design. That's why many of us are happy to pay BF for campaigns professionally developed by designers who understand all the tricks of the very complex CM editor.
  10. Does the guns in CM have a large enough ammo-load for this to be a problem ?
  11. One thing that is a tricky detail to get right with campaigns like these is to get the difficulty level for each individual scenario to be 'right'... Many different players...Many different playstyles...... What will the average casualty level be ? what will the average ammo situation look like ? In a campaign with limited reinforcements and limited resupply that spans over a decent number of scenarios...this is tricky indeed and only a few talented designers are able to pull it of... If you get this wrong the campaign will not 'work'... More or less a requirement to be succesful with designing such a campaign will be to have a significant playtester group to provide feedback... That is a luxery few community designers have a fear...
  12. Yeah, this is probably the single most useful thread for any CM game - this definitely should be pinned. Arguably, it's the kind of information that should be in the manual as well, but that's a different (and much older) argument.
  13. Hi Combatintman, Just sent a Dropbox link on your BF Email box Cheer
  14. Ok PM me with an e-mail address or dropbox and I'll send it on.
  15. Hi Combatintman, I will gladly accept your offer. Your runway looks pretty good and more realistic. Thanks a lot
  16. @snake_eye It may not have shown due to rendering on your video but if not - your runway could do with some markings. The image below is taken at the threshold of the runway on one of my unfinished CMSF maps: Although it is a little time-consuming, it is pretty easy to do and really adds to the visual appeal or what is otherwise just a mass of concrete - you just have to be creative with highway and rough tiles. It is It would really finish off what looks like an awesome map. PM me if you want me to send you the .btt file (presuming that you still have CMSF) to show you how I did it.
  17. FIX LIST on new US Campaign I am currently playing the US campaign - currently on Mission 6. The battles are very challenging. There are however some things to be fixed here and there: On the right side of tactical map where the there is the list of assets and reinforcements, in some cases the information stated there is confusing. In mission 1 (or was it 2?) the support battery comes after a very very long delay compared to its stated arrival time In other missions, the tactical briefing screen lists a battery and one line below it mentions the same type battery with an assigned arrival time: One would expect to have two batteries available but this is not the case - only one battery is available which is the one in reinforcement. The tactical briefing in mission 5 mentions objectives which are remnants from mission 4 (there are no such objectives on the map) SPOILERS.......... . . . . . MISSION 6: At least one AI plan in mission 6 makes the mission unplayable as the Russians advance with tanks and BMP-3s to overwatch positions close to and with direct LOS to the zone where the two platoons in reinforcement arrive.
  18. Shader mods make use of Movie Mode, and CMSF doesn't have Movie Mode (yet). When CMSF 2 rolls around, this should change.
  19. The Ministry of Defense of Russian Federation has begun the formation of unique military units - regiments, battalions and companies of multi-axle heavy wheeled tractors. In each company of "heavy bicycles" there will be more than 30 tractors, while the regiment will include more than 600 KamAZ-65225. In addition to transportation of equipment, parts and divisions of MTCT will be used to transport fuel and other goods in special metal containers. http://iz.ru/608113/aleksei-ramm-dmitrii-litovkin/tankisty-peresiadut-na-tiazhelye-velosipedy
  20. Yeah, I don't think so. It is a shame. Broadly, there seem to be two kinds of CM scenario - narrativist ones and simulationist ones. The former tries to tell a story, typically with an unusual situation, or use of reinforcements, and the latter is more of the "You have a rifle company, secure that hill". Clearly there's a spectrum, and both extremes can be excellent. Some even manage to do both fairly equally, as with the excellent "Green 9" for CMSF. The really nice thing about FMB's campaigns is that they are campaigns revolving around a small group, which means you can easily see the damage and ammunition limitations carried over from one to the other - even without the narrative fluff in between, you're telling more personal stories, because you can get to know the individual guys. One challenge is writing stories at a small enough scale - it's tough to write a continuing story about an individual platoon in WW2, for example.
  21. SLIM, Completely understand what you're saying. I remember when I was in high school geting to go to Furman University where I first got into a full-blown academic library. Got high on the book aroma and practically levitated in bliss. While I think the pic is some sort of digital fantasy, I was so swept up in it I vaguely noted the chair and missed the female (?) in it altogether. Can't recall the movie, but I saw one in which the library was in one corner, with a polished brass curved guide rail for the ladder to get around it. Oo! Ah! Drool. I find books to be more fun and useful when you retain their contents, an area in which you might say needs further work. Speaking of books, be sure to check out that killer offer in another thread. My library is much richer as a result. Regards, John Kettler
  22. I learned something as I was going to go through checkout with 8 books for the price of 6. Doesn't work that way. The buy 3 get 1 FREE applies once per transaction, and the book discount is taken using the least expensive, but since they're all $3.99, who cares? The books all ship free, so pick 4, but pay for 3. Iterate as needed. Regards, John Kettler
  23. You have a point. On the other hand we live in hasty times and people are getting busier and busier, because they don't want to miss out on anything and life is getting more and more restless. Dedicated modders are indeed getting fewer and fewer, but perhaps this tells us more about our society then about the CM games. You can also see this with other excellent games like the Total War series, IL-2 flight sim, Command Operations 2 and so on. Personally I don't post often, but I play CM at least once or twice a week. With regard to the future of CM, well, I still don't see another game that comes even near to it, so I think we don't need to worry about the future too much. I still think though that BF could do more to keep us posted about the development of what they are working on. I don't get the argument that it will only lead to lively discussions and wild speculation. Nothing wrong with that.
  24. Ts4EVER, Your are absolutely correct about weapons being supplied. A Sherman, per both HSU Loza and The Standard Catalogue of Ordnance, shipped with a Thompson. It was for dismounted recon by the TC. Believe it also had six grenades of various types. That may also have been standard US load out. MikeyD, I'm blown away not just by the Valentines, but by the fact that not only did your research (source, please) turn up a lot of Valentines late in the game, but Matilda IIs still active in August '44. Here's the plot twist. This afternoon I got to talk to brother Charles, formerly in Cardiff fixing airplane production woes, now in Cambridge. He usually works 17-hour days but went to Duxford (spent some 18 pounds to get in), where he saw and photographed lots of planes but also got to go through the newly opened Land Warfare side as well. There, he saw a Valentine of the 2-pdr persuasion! On a separate note, please clarify the below part I've Bolded. 19th Tank Corps April 1944 Total with attachments: 25 T-34, 34 TO-34, 61 Mk IX Valentines, 2 Mk VII Valentines, 1 SU-85, 42 SU-76,10 BA-64, 10 Universal APCs If those are really OT-34s, which I find all but impossible to fathom in such quantity, we are talking about a Tank Corps which has 25% of its tank strength in flamethrower tanks! Regards, John Kettler
  25. If you want a Physics TShirt. (Granted from another game but still) https://ih1.redbubble.net/image.11706212.5430/ra,unisex_tshirt,x2950,fafafa:ca443f4786,front-c,648,590,750,1000-bg,f8f8f8.lite-1.jpg
  26. Yes, that helped. Thanks Luke!
  1. Load more activity