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  2. Bil Hardenberger

    Newbie AAR: ncc1701e vs JoMc67

    I think this little fight had an unsatisfactory conclusion... 15 minutes is never enough time to complete a scenario, especially one as small as this... it is a tad artificial. I am in favor of leaving plenty of time for scouting, decision, maneuver, and then execution... 15 minutes barely gives you enough time to scout properly on a map of this size. I wouldn't feel bad about how you handled this action, I think you did a fine job, and you had the opportunity to maul your opponent and roll over him... if only you had given yourselves enough time. Though I think given more time your opponent would have fought this one very differently too. Your self critique is on the mark... so not a lot to offer you other than what I wrote yesterday. I hope to see another AAR from you in the near future as this was quite fun to read. Bil
  3. Lethaface

    Filling the unforgiving minute

    Another one here that has the game but haven't had time to delve in it yet. That is, I started it up once and goofed around with it for about an half our. Than I quit Sure ssems interesting enough to learn to play better! So, untfortunately I'm not really in a position to give tips.
  4. Bil Hardenberger

    Newbie AAR: ncc1701e vs JoMc67

    It shouldn't be that complicated, basically keep them within visual distance of each other, and ensure they stay in C2 range of their leader (not always possible or desirable)... if you are interested and don't mind a little reading, I go into this subject in detail on my blog in the Platoon Leader series. Especially in the Approach March and the Platoon Scouts sections. Try not to get too scientific with tactics, it is more of an art than a science and there are exceptions for every rule. Bil
  5. See also Panzerfaust Page by M. Hofbauer from the beginnings of the internet. Best regards, Thomm
  6. Ultradave

    Filling the unforgiving minute

    Being an ex paratrooper I’m not sure I’m a good source for tips. But I love the game. Check the forum for a utility that gives you a list of scanarios you can sort by complexity or difficulty. Good way to find reasonable ones that won’t overwhelm you at the start.
  7. Today
  8. Isn't that part in your house rules sort of broken due to this;
  9. "If you can wait and not be tired by waiting" I have been using the time profitably by getting to grips with Command Modern Naval Air Operations which has to he one of the most brilliant (and complicated) game/simulations on the market and guess what? I am starting to make real progress. The tactics are something else though. I used to wear green not blue and as a result I have absolutely nothing in the way of tactics or SOPs to fall back on. However, I have done a lot of research (which is still ongoing) and I am beginning to get results. I am currently on the last strike scenario. It is called Dodging the Bullet and it has been proving a tough nut to crack although I think I have finally worked out what to do. When I have finished with that I get to learn how to drive a submarine and with that done I will start playing with those floaty boaty things that are blunt at one end and sharp at the other. I think they are called ships... Any all tips/advice gratefully received. SLR
  10. It's interesting to consider that 46m "voice C2" range. If you had the three squads of a platoon in "broad wedge" ("V") formation, with the HQ and any support assets floating in the centre, and each squad six action spots away,from it, that'll mean the platoon spans just under 100m of the battlefield, or the average attack frontage listed above. Voice range will allow your platoon to react fastest to spotted contacts, and support each other with fire. In practice, this will be dependant on terrain more than anything - it's no good having a squad bimbling around in the open, just to get the C2 bonuses.
  11. I'm no great shakes and I've not as yet done anything other than played against the computer in combat mission. But I tend to go with whatever distances and positions I can get away with so long as those keep the C3 chain intact to some degree. For what that constitutes I refer you to the thread on C2 and information sharing that @MOS:96B2P posted, also the thread that @Josey Wales posted about unit morale and etc.
  12. Distance is really about communication, and thus depends on terrain. You can see the C2 connection in the UI - LOS, spoken, far, etc. Generally speaking, you want all of a unit to be able to see each other, or at least all of them being able to see their HQ - otherwise when (for example) your forward scouts come under fire, you won't have the ability to respond, and they'll just get isolated. The closer they are (the better the C2 link), the faster they'll share spotting information, and the better they'll react to threats. This means that distance is terrain dependant - in close woods they may have to be very close indeed, whereas open terrain allows them to spread out a little. The best guide on how C2 works in Combat Mission: In terms of how much space a unit can be reasonably expected to command, that comes down to "frontage" That gives you a very rough idea of the amount of space a given unit was expected to be responsible for - it's not necessarily how far apart they're spaced, since that's more terrain dependant than anything.
  13. Bulletpoint

    Tactical use of Mortar Carriers

    Until they fix the bug, hopefully..
  14. Which one is Charles? My bet is on the one in the middle. Regards, John Kettler
  15. Wodin, etc., A charming gentleman named Daniel Borris has joined the CoC fold. He is a big time miniature soldier collector and has spent half a century doing it. Talking 9000 figures, part of which was the Donald Featherstone Collection. Featherstone was my first exposure to warfare in miniature via Desert War in Miniature, which was war in the Western Desert. He authored a pile of wargaming books, and Mr. Borris also has the original manuscripts for many. He generously decided to share his collection by video on YT, and here is the first--of 21! Regards, John Kettler
  16. JoMc67

    FreeScreensavers.com

    Hey Wicky, Yeah, I already did that, but know for sure that the Website is defunked...I was just wondering if anyone here on the forums might have these Screensavers on their HD's. Thanks thou...
  17. Perhaps but final assault would have been hard. Speaking of it, do you guys have general guidelines for interval's distance between elements? For the same platoon, a squad must not be at X meters from another one? For the same squad, a team must not be at X meters from another one?
  18. I love the fact that I found these CM Games back in the early years and that I'm still playing them today :-) Joe
  19. Aragorn2002

    The state of CMSF2

    Thanks for scaring the hell out of me, Steve. 😀
  20. I always love it when members of the same Squad take on different targets to the left or right as they pop up. And then the beauty of WEGO allows you to watch it again and again.
  21. Also, I modified the 'House Rules' slightly this game so that it would make it easier for ncc1701 to understand...Below are what the 'House Rules' would normally look like: 1* No Pre-Planned Arty (or Area-Fire from Ground Units) on Turn 1 of a Meeting Engagement, or from Defender. Player will need to Call-In Arty normally (Attacker in Attack/Defense Games are exempt and can use Pre-Planned Arty). FO & HQ Units will need to Spot or have knowledge of Enemy Units or Icons on Battlefield to Call-In Arty (click on your Unit to see if it spots Enemy Units or Icons). Once that knowledge has been obtained then it can call in Arty Anywhere at Anytime on the Battlefield w/o restrictions. 2* Players will let the Computer AI choose what Targets to shoot at (player can't choose Targets)...However, 'Direct Area-Fire' and Smoke is still allowed at any Location on the Map. 3* Units can check LOF (line of Fire, and thus Area-Fire) at two locations per turn...Once before Movement (exact location of Unit at beginning of turn), and at the first Waypoint (doesn't matter how short or long the Waypoint is)...However, if you check LOF at that Waypoint, then you must keep that Waypoint (w/o any alterations) until beginning of next Turn Movement Orders. This will reduce the unrealistic infinite number of times a player can conduct LOS/LOF checks during a turn. 4* Area-Fire has to be roughly within 2x Action-Spots (360 degrees) to any Enemy Unit/Icon (this includes Direct HE fire from Onboard Arty...Smoke can still be anywhere on map)...Arty called in by an HQ or FO is exampt and can be conducted anywhere on the Map. 5* Players Can't click on Enemy Icons or Units during a Game. 6* Vehicle Smoke Dischargers (not Smoke Shells) is controlled by the Computer AI, and not by the Player (this helps prevent the unrealistic over use of Smoke Dischargers by players to mask friendly movement). * House Rule #4 is not used in Attack/Defense Games...A Player can still normally conduct 'Direct Area-Fire' at any point on map. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I'm also play testing these quick C&C House Rules below (I know BH, and couple others have their own system) to be adopted at some point in future: Player can conduct Movement Orders normally, however, if Units are out of C&C of parent PHQ (dark red line), then an Automatice 15 sec 'Pause' is issued to all those units affected (except there is no Pause allocated to units using the 'Evasive' Command')...If PHQ is out of C&C of Higher HQ (CHQ, BHQ) then an Automatic 1 minute (60 sec) 'Pause' is issued to all Platoons affected. I generally don't play anything bigger then up to Reinforced Company size engagements, but for those who play Battalion size engagements, then maybe a 5 minute delay for CHQ's not in C&C of BHQ's. Anyways, something along the above...
  22. I was the first Politically Correct head of state in the English-speaking world. And look what they did to my napper after I died.
  23. Ithikial_AU

    The state of CMSF2

    I live in Australia. The point is mute. IIRC, isn't that the sort of what you did for the Market Garden module?
  24. Battlefront.com

    They meant september of next year!

    Sure, you can argue that. You can also argue that a car doesn't have enough cup holders or they aren't in the right place. I have a car that has two cup holders IN TOTAL and they are in the back seat. I don't expect an upgrade any time soon And don't even get me started on the iPod interface in my Honda which I know will never be fixed. Bloody thing doesn't even power down the iPod when you turn off the ignition, but instead forces it to run the battery down to zero (among other serious problems). We didn't feel the mute music feature was necessary at all, so that's why it wasn't included for years. Eventually we heard enough complaints that we put it into an Upgrade because that was the next thing we had on the docket for release. We are not going to waste (I do mean WASTE) our time making patches to back date something like this into earlier versions. That's just silly. Plus, the Upgrade had plenty of real improvements to warrant the $10 price tag. Also keep in mind that any feature that goes into an Upgrade is "free" for all future purchases because we wrap the Upgrades into whatever comes next. Er, no. I never said it is too time consuming to say "the game's not ready to ship yet, we don't know when it will be until it is". What I said is there's no point to it because there's nothing new. Customers demanding that I come here on a regular basis to repeat the same thing over and over and over and over again definitely isn't "entirely rational". I agree with you that some games are totally under priced for the amount of play they provide. But I don't think they should go up in price across the board or evenly. Steve
  25. Battlefront.com

    The state of CMSF2

    Sigh. Sadly some people don't know what their job really is all about. The local CEO has authority to make judgement calls like that, especially on snags posing safety risks. I'm guessing Gray got a nice sized lawsuit after. A tree must have fallen on a critical CMP hamster wheel Seriously, years ago we lost power for a day because a squirrel got into a sub station transformer and blew it out. Bad day for the squirrel for sure! Yikes! That's a serious allergic reaction. Like when my mom gets a black fly bite... looks like a golf ball. Man I hate those fuzzies. Only gotten tangled a few times and at first didn't know what caused it. IIRC even the hairs floating around on their own can give you a good rash. Definitely not fun. CMRT's Module should be out way, way before Christmas of next year. But it's being done largely out of house so the exact timing isn't as in our control as usual. Which could be a good thing Steve
  26. Michael Emrys

    Tactical use of Mortar Carriers

    That's what I had always assumed, but my precision strikes miss so often that they don't seem very "smart". So I wondered if they had any capacity for terminal homing on lazed targets. Michael
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