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  2. Thats a yes from me. It will go nicely with my fully modded SH5.
  3. Today
  4. with regard to briefing screen, less is more IMHO.
  5. Thanks for the good wishes. I think I am 75% there. Another year maybe...
  6. If you have a fully updated version of CM:BN, you already have it.
  7. Welcome back! I bought CMBN in 2012 when it was the only CM game using the new engine (CMBB is the old engine), never having played the old games. It was a harsh learning curve and I was a terrible opponent to any human player. When CMFI came out I vowed not to bother with it, it was just the same thing as what I already had with slightly different maps and Italian forces which didn’t interest me. Boy was I wrong... I’ve ended up buying every one of the games over the years and still am amazed at how good each one is, and now each one offers something unique from the others.
  8. Look for 'Scenario Design AAR Book' in your CM:BN folder. TBH, if you are new to the editor, you'll do well to follow @Combatintman's step by step first as it deals with the simpler CM:SF engine and thus makes a handy stepping stone to the more powerful engine of the newer games.....The new games with all the options can be a lot to take in at once.
  9. Thanks Repsol, unfortunately all the links in 'The Sheriff of Oosterbeek' post are dead, i get this message if i click on any of them THE PAGE CANNOT BE FOUND The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.
  10. I thought that was a very effective use of the space, so I copied the style for my CM:A stuff, I've also tried to adopt @Bud Backer's comic-book style presentation for related briefing materiel:
  11. Cheers.....So it looks like we probably can reasonably expect the Vasilek in the putative 'airborne forces' supplement for CM:BS. Presumably porting it over from CM:A should be doable.....Hope they will do a few MRLs too (and add the new, bigger, more precise types like Smerch too).
  12. Hello... look here...It does not get much better then this i belive..
  13. "Vasiliok" unlike usual mortar can shot with direct fire. But not too far - about 800 m. It has even HEAT ammunition for direct shot fire. But I didn't hear about such usage on Donbas.
  14. In early part of the war was standard mortar for airmobile brigades, also was in mountain brigade. Now still in use by air-assault troops and some mech., motorized and mountain troops in battalion's fire support companies, where 82 mm mortar platoon are established. Some is using 2B14, some 2B9.
  15. There are hundreds of QB maps that could easily be used as the map basis for a scenario - or then tweaked for your own scenario. You could even check out the QB AI Plans and use the QB AI Plan as the basis for your scenario AI Plan - just make sure you allocate units to AI groups.
  16. Interesting topic. i was wondering other than the official manual are there any community resources/guides/information for those wishing to try map making, scenarios or campaigns please? regards slipper
  17. What is the effect on troops if they are caught with their NVGs on when the sun comes up? Michael
  18. Meanwhile, if you haven't already purchased the Battle Pack for BS, you might consider doing so. Michael
  19. There's no law that says 3rd party scenario briefing maps need to include briefing maps in the style of the release game. Or need to include maps at all! Just put in whatever your heart desires. A lot of old CMSF1 scenarios had lacked orders maps entirely (they have them now in CMSF2.) Let me rummage for a bit... ah, here it is, the 'tactical' orders map for my old 'Lone Star Shopping Plaza' scenario
  20. Okay I loaded up the mission file and plotted all the artillery missions and hit go and everything played smoothly. There will be a 'pause' given the amount of orders that needs to be initially processed even before the progress bar pops up, so don't hit any other key or mouse button even though it looks like the game has suddenly frozen up. I think that will cause a crash to desktop (a CM thing). Needless to say the progress bar will also not be at it's fastest. This scenario is certainly on the scale of the CMFI stock scenario "Hot Mustard" which also put some strain on people's computers when CMFI was released. (I didn't make it! ) A few ideas: - To confirm you do own the vehicle pack? The game shouldn't let you play this campaign if you don't but thought I'd check. - It could be your PC. (Mac's sorry I'm out of ideas...) I'm running an i7 that's a few generations old now but still plays anything CM2 can throw at it. - Mods being used. I think the latest popular sound mods are larger files and the need to play so many incoming artillery files at once may cause a strain on the CPU. Perhaps drop the sound mods for this one. I don't think it's the campaign file for a number of reasons: - It's been out for years now with over 1,000 downloads and only a handful of people have reported the issue. The upgrade to v4 of the engine also didn't break it. - The first "Mission 0" (The recce) and "Mission 1" (this one) don't have a large connection that would break something in mission 1. The only real influence the recce has on the campaign is to warn the player of the minefields across most of his front and a chance to pick off a few of the German sentries before the main assault. If it's any conciliation I've always wanted to tweak mission 4 of this campaign (which you play if you lose this one) to be a standalone scenario for H2H play. May take another look at that for you.
  21. Personally I couldn't care less if there are two empty frames at the top of the briefing window, as long as you have a good map and an interesting tactical situation. I doubt I am the only one. Most people will be happy to be able to play a new user made scenario and won't nitpick about the lack of briefing graphics. These things don't really matter a whole lot. Designing a scenario is hard enough as it is, creating a good looking and realistic map is very time consuming, you need to look at dozens and dozens of pictures of the area to get a feel for the terrain, spend weeks in the editor, do some research, create AI plans, test it etc. Adding an extra hurdle for yourself is a bit absurd and counter productive the way I see it. And sure you can hope BFC does something about it, but I feel it is more important to send the message that the community as a whole shouldn't expect these things in a scenario. If this extra step is what's stopping more battles to be released because designers feel it is expected of them then that's a bit silly.
  22. Andy, There isn't room to, say, stick a grenade in the barrel of a 2 pounder, like there is a a 3.7 Inch. so I wonder what could've achieved the same net result? Blocking the muzzle would've rupured the barrel farther back, not petaled the muzzle. Maybe I'm wrong. Regards, John Kettler
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