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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. Past hour
  2. Sorry it didn’t help, but the guys are helpdesk are very good.
  3. Infantry Movement Rates

    A bit more chart below. Not an exhaustive (har har) test, but still helpful. With a combination of using Target to measure approximate distances, and rough numbers like in the chart, I can fairly well synchronize unit movement, and have an idea of when to expect fatigue, etc.
  4. Russian army under equipped?

    It seems to function like a version of the French Foreign Legion - expendable. However, at least they are well paid. Have always felt that military service is (or should be) a admirable vocation, not "just a job" as it is now often presented as. If it's "just a job" it makes perfect sense to hire oneself out to highest bidder and fight for money.
  5. Monitor Upgrade

    Definitely get better image quality at 2560x1600. But, until the UI becomes scaleable, one has to degrade to make the UI text readable.
  6. New features curiosity

    Another development I would like to see - which wouldn't require a total rewrite of the game engine - would be enhancements to Quick Battles. I play a lot of these. It would be cool to be able to give some structure to a QB to make it more like a scenario. Being able to mix nationalities would be fun (for example I like the Italians, because they are interesting, but they don't put up a very good fight without some German support) - and it would be cool to be able direct parts of each force (randomly or non-randomly) to arrive as reinforcements. Also, when you give the enemy fortifications in QBs, the AI doesn't tend to position these very effectively. Apart from that, the AI generally does a reasonable job of positioning defenders in QBs. Given that, a nice feature, which would enhance the replayability of scenarios, would be an option to override the positioning of defenders in scenarios - so they are placed by the AI like in QBs. Often you have a really great scenario and you'd like to play it again (I sometimes get in the editor and change my force mix or nationality), but knowing where the defenders will be detracts from this. If QBs could have some of the features of scenarios, and scenarios could take on some of the randomness of QBs, that would multiply the enjoyment we get out the games while we are waiting for new releases
  7. Russian army under equipped?

    Wagner Group seems to be Putin's private army
  8. Today
  9. Monitor Upgrade

    @Rocketman: I'm only running at 1080p but the comp I am using the monitor on is not even a year old yet, so I can't say whether a new one for you would be harder on your processor or not. @Erwin: I'd never heard of the company and could only find a couple reviews/info on them (outside Amazon) online, but I have been very happy with the monitor. I'd actually bought a 32 inch TV to use and took it back when I found it on Amazon. I am completely happy with the 1080P and didn't think the extra couple hundred dollars for a 1440 or 4k monitor was worth the minuscule gains in graphical fidelity. But everyone is different. I've been gaming at 1080p since 2014 and don't see myself changing any time soon. Mord.
  10. Thanks bud didn;t work, will write out the ticket. Cheers
  11. Russian army under equipped?

    Interesting article, esp this: "Russia has managed to obviate the need for deploying large numbers of troops on the ground by bringing in private military companies. These companies consist of well-paid mercenaries, most of whom are retired Russian servicemen. The difference from the similar practice in the United States is that the Russian private military companies are not relegated to supporting roles. They are used as highly capable assault forces, and their personnel are often embedded with Syrian units to augment those units’ fighting ability. This approach has proved very useful both militarily and politically, as it minimizes the political cost of direct military intervention. The Russian public has proved completely indifferent to reports of the losses suffered by the mercenary companies, rightly believing that “these people are highly paid, and knew what they were getting into.” As a result ― and contrary to Western expectations ― Russian losses in Syria have not led to any negative domestic repercussions for the Putin administration."
  12. Monitor Upgrade

    From your link, this one looks very good as well: https://www.amazon.com/gp/product/B074G5G8FT/ref=oh_aui_detailpage_o04_s01?ie=UTF8&th=1 Was hoping for a 4:3 aspect ratio, but I guess that really doesn't matter anymore... But, maybe save for a 4G UHD?
  13. New features curiosity

    While we are at it, how about a % of troops get WIA just by moving and stumbling, spraining/breaking ankles etc. Less % WIA on good roads, but if there is ice or they are in rough terrain, oh boy...
  14. New features curiosity

    Now that we're all just happily listing our wishes for Santa, here's another one that would be great to have if the elves could make it work: Limited spotting when the sun's in the eyes of your troops. So, attacking in the early morning light with the sun behind you would give you an advantage.
  15. New features curiosity

    I'd like to see a "limited direct fire order" for mortars, which would make the mortar fire spotting rounds to get the range, then drop 3-5 very fast rounds on target, then stop firing. If we can't get that, I'd just like to see fire missions going through much faster when using the mortar squad's own officers as the spotting unit.
  16. New features curiosity

    I agree it would be cool to have, but I recall Steve describing the complex computations involved in spotting generally (of which skylining was one aspect) and the computational overhead, which would be considerable.
  17. Yes. Thank you. I was still able to edit the post and added "radio".
  18. New features curiosity

    Wait a few years and the problem should go away. Once senility begins to settle in, you'll forget what forces you ordered almost immediately. Surprises everywhere! Michael
  19. C2 & Information Sharing (REDUX)

    Clarification: I think what MOS refers to here is radio C2 and is perfectly true. However, if there is a clear LOS, vocal and visual C2 can still occur between walking units. Michael
  20. CMBN British Campaign: For King and Country

    where can I find the "The Thunder over Ponyri" cam?
  21. Mac terminal usually runs when you click on the Activate New Products shortcut. It is a script to run the activation panel where to put your licence key. in your case it sounds like you may have a problem I encountered. A good place to start might be following these instructions. Cool Helpdesk Link if that doesn’t resolve the issue, make a help desk ticket: Another cool link
  22. Hi guys About 2 months ago all my combat missions stopped working, I had long before updated to V4, when i launch all that happens is the icon bounces for a few minutes then just goes, I redownloaded all the files but the register file that comes with the bundle takes me to macs terminal and im sure thats wrong????? and used to take me to a website? Please any suguestions, i need a fix. lol BTW i haven't upoaded new OS or anything. Im on El Capitain 10.11.6. It seems like a registering issue or a security issue?
  23. New features curiosity

    I'd like to see some way to export / import forces into Quick Battles. One of the biggest frustrations of single player is the lack of surprise at AI forces (because if you want a decent battle you have to tailor the AI force). It would be great if you could import other user's AI forces eg via xml file or similar. Could get a bit of community engagement around creating opponents for people (as some people would take pleasure in crafting a challenging opposing force within given points/timescale/etc constraints). Force files could be hosted as "3000 point 1944 Heer defensive force", "3000 point 1944 US probe force" , etc.
  24. Here's a significant announcement for all your SCWW1 gamers out there: http://www.battlefront.com/index.php?option=com_content&task=view&id=2332&Itemid=99999999 The short of it is that SCWW1 is now published and supported by Slitherine. This is part of a long planned for transition of all Strategic Command products over to Slitherine. Hubert, Slitherine, and Battlefront came up with a very easy way to move you with minimal inconvenience and maximum support. As enthusiastic supporters of these fine games year after year, you deserve nothing less. Battlefront was explicitly started nearly 20 years ago to support superior quality wargaming. While the specifics of how best to achieve that has changed over time, the mission remains the same as ever. We thank you for your past, present, and future support of the fine work coming out of Fury Software! We've truly enjoyed and valued the 16+ years of partnering together.
  25. +1 This. The C2 in this game is pretty amazing. IMO it could be more realistic if it was slowed down some but it's working just fine as is. Also the above experiments were done on a test map under ideal circumstances. If any of the HQ teams had been moving on foot (Foot movement breaks radio C2 in all titles except CMBS) the time to run the information up to Battalion would have been longer. It's interesting to experiment/play with and discuss but definitely nothing to get upset about. Its all good.
  26. C2 & Information Sharing (REDUX)

    I am largely agreeing with you. Info sharing seems a bit quick to me at times too. If I understand you correctly, you are advocating no info sharing during the game though (before the part I bolded), which strikes me as going to an absurd extreme. There are already impediments to communication, such as radios going out or terrain blocking visual LOS. I don't know if a tweak to those factors is called for; I am comfortable with their current values so far. Those things can slow down info sharing already, but in some cases it seems to be moving too readily. In the real world messages get garbled or misunderstood. I could stand to see that a little bit better modeled, but to be honest, a little of that goes a long way and too much will only frustrate and antagonize players, which is I think Rinaldi's point. Michael
  27. New features curiosity

    Shoot&scoot order. In a world where your AT/inf have to be at very close/suicidal distance or where tanks have aps/era/lwr and react quickly to treats, my guys should be able to get out of there as soon as they fire. Damn there is a systeme that have a f&f system that let me go as soon as it is fires, i should not guess how many tine it will take the guy to spot/shoot it before he run away! Oh! A command similar to hunt where the unit will engace on contact and continue at the lost of contact. If its possible, it could be modable so that we choose what the unit do when under fire/see a contact.
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